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@azure/app-configuration
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Globals
WebGLRenderingContextBase
Interface WebGLRenderingContextBase
Package version
Hierarchy
WebGLRenderingContextBase
WebGL2RenderingContext
WebGLRenderingContext
Index
Properties
ACTIVE_
ATTRIBUTES
ACTIVE_
TEXTURE
ACTIVE_
UNIFORMS
ALIASED_
LINE_
WIDTH_
RANGE
ALIASED_
POINT_
SIZE_
RANGE
ALPHA
ALPHA_
BITS
ALWAYS
ARRAY_
BUFFER
ARRAY_
BUFFER_
BINDING
ATTACHED_
SHADERS
BACK
BLEND
BLEND_
COLOR
BLEND_
DST_
ALPHA
BLEND_
DST_
RGB
BLEND_
EQUATION
BLEND_
EQUATION_
ALPHA
BLEND_
EQUATION_
RGB
BLEND_
SRC_
ALPHA
BLEND_
SRC_
RGB
BLUE_
BITS
BOOL
BOOL_
VEC2
BOOL_
VEC3
BOOL_
VEC4
BROWSER_
DEFAULT_
WEBGL
BUFFER_
SIZE
BUFFER_
USAGE
BYTE
CCW
CLAMP_
TO_
EDGE
COLOR_
ATTACHMENT0
COLOR_
BUFFER_
BIT
COLOR_
CLEAR_
VALUE
COLOR_
WRITEMASK
COMPILE_
STATUS
COMPRESSED_
TEXTURE_
FORMATS
CONSTANT_
ALPHA
CONSTANT_
COLOR
CONTEXT_
LOST_
WEBGL
CULL_
FACE
CULL_
FACE_
MODE
CURRENT_
PROGRAM
CURRENT_
VERTEX_
ATTRIB
CW
DECR
DECR_
WRAP
DELETE_
STATUS
DEPTH_
ATTACHMENT
DEPTH_
BITS
DEPTH_
BUFFER_
BIT
DEPTH_
CLEAR_
VALUE
DEPTH_
COMPONENT
DEPTH_
COMPONENT16
DEPTH_
FUNC
DEPTH_
RANGE
DEPTH_
STENCIL
DEPTH_
STENCIL_
ATTACHMENT
DEPTH_
TEST
DEPTH_
WRITEMASK
DITHER
DONT_
CARE
DST_
ALPHA
DST_
COLOR
DYNAMIC_
DRAW
ELEMENT_
ARRAY_
BUFFER
ELEMENT_
ARRAY_
BUFFER_
BINDING
EQUAL
FASTEST
FLOAT
FLOAT_
MAT2
FLOAT_
MAT3
FLOAT_
MAT4
FLOAT_
VEC2
FLOAT_
VEC3
FLOAT_
VEC4
FRAGMENT_
SHADER
FRAMEBUFFER
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
NAME
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
TYPE
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
CUBE_
MAP_
FACE
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
LEVEL
FRAMEBUFFER_
BINDING
FRAMEBUFFER_
COMPLETE
FRAMEBUFFER_
INCOMPLETE_
ATTACHMENT
FRAMEBUFFER_
INCOMPLETE_
DIMENSIONS
FRAMEBUFFER_
INCOMPLETE_
MISSING_
ATTACHMENT
FRAMEBUFFER_
UNSUPPORTED
FRONT
FRONT_
AND_
BACK
FRONT_
FACE
FUNC_
ADD
FUNC_
REVERSE_
SUBTRACT
FUNC_
SUBTRACT
GENERATE_
MIPMAP_
HINT
GEQUAL
GREATER
GREEN_
BITS
HIGH_
FLOAT
HIGH_
INT
IMPLEMENTATION_
COLOR_
READ_
FORMAT
IMPLEMENTATION_
COLOR_
READ_
TYPE
INCR
INCR_
WRAP
INT
INT_
VEC2
INT_
VEC3
INT_
VEC4
INVALID_
ENUM
INVALID_
FRAMEBUFFER_
OPERATION
INVALID_
OPERATION
INVALID_
VALUE
INVERT
KEEP
LEQUAL
LESS
LINEAR
LINEAR_
MIPMAP_
LINEAR
LINEAR_
MIPMAP_
NEAREST
LINES
LINE_
LOOP
LINE_
STRIP
LINE_
WIDTH
LINK_
STATUS
LOW_
FLOAT
LOW_
INT
LUMINANCE
LUMINANCE_
ALPHA
MAX_
COMBINED_
TEXTURE_
IMAGE_
UNITS
MAX_
CUBE_
MAP_
TEXTURE_
SIZE
MAX_
FRAGMENT_
UNIFORM_
VECTORS
MAX_
RENDERBUFFER_
SIZE
MAX_
TEXTURE_
IMAGE_
UNITS
MAX_
TEXTURE_
SIZE
MAX_
VARYING_
VECTORS
MAX_
VERTEX_
ATTRIBS
MAX_
VERTEX_
TEXTURE_
IMAGE_
UNITS
MAX_
VERTEX_
UNIFORM_
VECTORS
MAX_
VIEWPORT_
DIMS
MEDIUM_
FLOAT
MEDIUM_
INT
MIRRORED_
REPEAT
NEAREST
NEAREST_
MIPMAP_
LINEAR
NEAREST_
MIPMAP_
NEAREST
NEVER
NICEST
NONE
NOTEQUAL
NO_
ERROR
ONE
ONE_
MINUS_
CONSTANT_
ALPHA
ONE_
MINUS_
CONSTANT_
COLOR
ONE_
MINUS_
DST_
ALPHA
ONE_
MINUS_
DST_
COLOR
ONE_
MINUS_
SRC_
ALPHA
ONE_
MINUS_
SRC_
COLOR
OUT_
OF_
MEMORY
PACK_
ALIGNMENT
POINTS
POLYGON_
OFFSET_
FACTOR
POLYGON_
OFFSET_
FILL
POLYGON_
OFFSET_
UNITS
RED_
BITS
RENDERBUFFER
RENDERBUFFER_
ALPHA_
SIZE
RENDERBUFFER_
BINDING
RENDERBUFFER_
BLUE_
SIZE
RENDERBUFFER_
DEPTH_
SIZE
RENDERBUFFER_
GREEN_
SIZE
RENDERBUFFER_
HEIGHT
RENDERBUFFER_
INTERNAL_
FORMAT
RENDERBUFFER_
RED_
SIZE
RENDERBUFFER_
STENCIL_
SIZE
RENDERBUFFER_
WIDTH
RENDERER
REPEAT
REPLACE
RGB
RGB565
RGB5_
A1
RGBA
RGBA4
SAMPLER_
2D
SAMPLER_
CUBE
SAMPLES
SAMPLE_
ALPHA_
TO_
COVERAGE
SAMPLE_
BUFFERS
SAMPLE_
COVERAGE
SAMPLE_
COVERAGE_
INVERT
SAMPLE_
COVERAGE_
VALUE
SCISSOR_
BOX
SCISSOR_
TEST
SHADER_
TYPE
SHADING_
LANGUAGE_
VERSION
SHORT
SRC_
ALPHA
SRC_
ALPHA_
SATURATE
SRC_
COLOR
STATIC_
DRAW
STENCIL_
ATTACHMENT
STENCIL_
BACK_
FAIL
STENCIL_
BACK_
FUNC
STENCIL_
BACK_
PASS_
DEPTH_
FAIL
STENCIL_
BACK_
PASS_
DEPTH_
PASS
STENCIL_
BACK_
REF
STENCIL_
BACK_
VALUE_
MASK
STENCIL_
BACK_
WRITEMASK
STENCIL_
BITS
STENCIL_
BUFFER_
BIT
STENCIL_
CLEAR_
VALUE
STENCIL_
FAIL
STENCIL_
FUNC
STENCIL_
INDEX8
STENCIL_
PASS_
DEPTH_
FAIL
STENCIL_
PASS_
DEPTH_
PASS
STENCIL_
REF
STENCIL_
TEST
STENCIL_
VALUE_
MASK
STENCIL_
WRITEMASK
STREAM_
DRAW
SUBPIXEL_
BITS
TEXTURE
TEXTURE0
TEXTURE1
TEXTURE10
TEXTURE11
TEXTURE12
TEXTURE13
TEXTURE14
TEXTURE15
TEXTURE16
TEXTURE17
TEXTURE18
TEXTURE19
TEXTURE2
TEXTURE20
TEXTURE21
TEXTURE22
TEXTURE23
TEXTURE24
TEXTURE25
TEXTURE26
TEXTURE27
TEXTURE28
TEXTURE29
TEXTURE3
TEXTURE30
TEXTURE31
TEXTURE4
TEXTURE5
TEXTURE6
TEXTURE7
TEXTURE8
TEXTURE9
TEXTURE_
2D
TEXTURE_
BINDING_
2D
TEXTURE_
BINDING_
CUBE_
MAP
TEXTURE_
CUBE_
MAP
TEXTURE_
CUBE_
MAP_
NEGATIVE_
X
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Y
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Z
TEXTURE_
CUBE_
MAP_
POSITIVE_
X
TEXTURE_
CUBE_
MAP_
POSITIVE_
Y
TEXTURE_
CUBE_
MAP_
POSITIVE_
Z
TEXTURE_
MAG_
FILTER
TEXTURE_
MIN_
FILTER
TEXTURE_
WRAP_
S
TEXTURE_
WRAP_
T
TRIANGLES
TRIANGLE_
FAN
TRIANGLE_
STRIP
UNPACK_
ALIGNMENT
UNPACK_
COLORSPACE_
CONVERSION_
WEBGL
UNPACK_
FLIP_
Y_WEBGL
UNPACK_
PREMULTIPLY_
ALPHA_
WEBGL
UNSIGNED_
BYTE
UNSIGNED_
INT
UNSIGNED_
SHORT
UNSIGNED_
SHORT_
4_4_
4_4
UNSIGNED_
SHORT_
5_5_
5_1
UNSIGNED_
SHORT_
5_6_
5
VALIDATE_
STATUS
VENDOR
VERSION
VERTEX_
ATTRIB_
ARRAY_
BUFFER_
BINDING
VERTEX_
ATTRIB_
ARRAY_
ENABLED
VERTEX_
ATTRIB_
ARRAY_
NORMALIZED
VERTEX_
ATTRIB_
ARRAY_
POINTER
VERTEX_
ATTRIB_
ARRAY_
SIZE
VERTEX_
ATTRIB_
ARRAY_
STRIDE
VERTEX_
ATTRIB_
ARRAY_
TYPE
VERTEX_
SHADER
VIEWPORT
ZERO
canvas
drawing
Buffer
Height
drawing
Buffer
Width
Methods
active
Texture
attach
Shader
bind
Attrib
Location
bind
Buffer
bind
Framebuffer
bind
Renderbuffer
bind
Texture
blend
Color
blend
Equation
blend
Equation
Separate
blend
Func
blend
Func
Separate
check
Framebuffer
Status
clear
clear
Color
clear
Depth
clear
Stencil
color
Mask
compile
Shader
copy
Tex
Image2D
copy
Tex
Sub
Image2D
create
Buffer
create
Framebuffer
create
Program
create
Renderbuffer
create
Shader
create
Texture
cull
Face
delete
Buffer
delete
Framebuffer
delete
Program
delete
Renderbuffer
delete
Shader
delete
Texture
depth
Func
depth
Mask
depth
Range
detach
Shader
disable
disable
Vertex
Attrib
Array
draw
Arrays
draw
Elements
enable
enable
Vertex
Attrib
Array
finish
flush
framebuffer
Renderbuffer
framebuffer
Texture2D
front
Face
generate
Mipmap
get
Active
Attrib
get
Active
Uniform
get
Attached
Shaders
get
Attrib
Location
get
Buffer
Parameter
get
Context
Attributes
get
Error
get
Extension
get
Framebuffer
Attachment
Parameter
get
Parameter
get
Program
Info
Log
get
Program
Parameter
get
Renderbuffer
Parameter
get
Shader
Info
Log
get
Shader
Parameter
get
Shader
Precision
Format
get
Shader
Source
get
Supported
Extensions
get
Tex
Parameter
get
Uniform
get
Uniform
Location
get
Vertex
Attrib
get
Vertex
Attrib
Offset
hint
is
Buffer
is
Context
Lost
is
Enabled
is
Framebuffer
is
Program
is
Renderbuffer
is
Shader
is
Texture
line
Width
link
Program
pixel
Storei
polygon
Offset
renderbuffer
Storage
sample
Coverage
scissor
shader
Source
stencil
Func
stencil
Func
Separate
stencil
Mask
stencil
Mask
Separate
stencil
Op
stencil
OpSeparate
tex
Parameterf
tex
Parameteri
uniform1f
uniform1i
uniform2f
uniform2i
uniform3f
uniform3i
uniform4f
uniform4i
use
Program
validate
Program
vertex
Attrib1f
vertex
Attrib1fv
vertex
Attrib2f
vertex
Attrib2fv
vertex
Attrib3f
vertex
Attrib3fv
vertex
Attrib4f
vertex
Attrib4fv
vertex
Attrib
Pointer
viewport
Properties
ACTIVE_
ATTRIBUTES
ACTIVE_
ATTRIBUTES
:
GLenum
ACTIVE_
TEXTURE
ACTIVE_
TEXTURE
:
GLenum
ACTIVE_
UNIFORMS
ACTIVE_
UNIFORMS
:
GLenum
ALIASED_
LINE_
WIDTH_
RANGE
ALIASED_
LINE_
WIDTH_
RANGE
:
GLenum
ALIASED_
POINT_
SIZE_
RANGE
ALIASED_
POINT_
SIZE_
RANGE
:
GLenum
ALPHA
ALPHA
:
GLenum
ALPHA_
BITS
ALPHA_
BITS
:
GLenum
ALWAYS
ALWAYS
:
GLenum
ARRAY_
BUFFER
ARRAY_
BUFFER
:
GLenum
ARRAY_
BUFFER_
BINDING
ARRAY_
BUFFER_
BINDING
:
GLenum
ATTACHED_
SHADERS
ATTACHED_
SHADERS
:
GLenum
BACK
BACK
:
GLenum
BLEND
BLEND
:
GLenum
BLEND_
COLOR
BLEND_
COLOR
:
GLenum
BLEND_
DST_
ALPHA
BLEND_
DST_
ALPHA
:
GLenum
BLEND_
DST_
RGB
BLEND_
DST_
RGB
:
GLenum
BLEND_
EQUATION
BLEND_
EQUATION
:
GLenum
BLEND_
EQUATION_
ALPHA
BLEND_
EQUATION_
ALPHA
:
GLenum
BLEND_
EQUATION_
RGB
BLEND_
EQUATION_
RGB
:
GLenum
BLEND_
SRC_
ALPHA
BLEND_
SRC_
ALPHA
:
GLenum
BLEND_
SRC_
RGB
BLEND_
SRC_
RGB
:
GLenum
BLUE_
BITS
BLUE_
BITS
:
GLenum
BOOL
BOOL
:
GLenum
BOOL_
VEC2
BOOL_
VEC2
:
GLenum
BOOL_
VEC3
BOOL_
VEC3
:
GLenum
BOOL_
VEC4
BOOL_
VEC4
:
GLenum
BROWSER_
DEFAULT_
WEBGL
BROWSER_
DEFAULT_
WEBGL
:
GLenum
BUFFER_
SIZE
BUFFER_
SIZE
:
GLenum
BUFFER_
USAGE
BUFFER_
USAGE
:
GLenum
BYTE
BYTE
:
GLenum
CCW
CCW
:
GLenum
CLAMP_
TO_
EDGE
CLAMP_
TO_
EDGE
:
GLenum
COLOR_
ATTACHMENT0
COLOR_
ATTACHMENT0
:
GLenum
COLOR_
BUFFER_
BIT
COLOR_
BUFFER_
BIT
:
GLenum
COLOR_
CLEAR_
VALUE
COLOR_
CLEAR_
VALUE
:
GLenum
COLOR_
WRITEMASK
COLOR_
WRITEMASK
:
GLenum
COMPILE_
STATUS
COMPILE_
STATUS
:
GLenum
COMPRESSED_
TEXTURE_
FORMATS
COMPRESSED_
TEXTURE_
FORMATS
:
GLenum
CONSTANT_
ALPHA
CONSTANT_
ALPHA
:
GLenum
CONSTANT_
COLOR
CONSTANT_
COLOR
:
GLenum
CONTEXT_
LOST_
WEBGL
CONTEXT_
LOST_
WEBGL
:
GLenum
CULL_
FACE
CULL_
FACE
:
GLenum
CULL_
FACE_
MODE
CULL_
FACE_
MODE
:
GLenum
CURRENT_
PROGRAM
CURRENT_
PROGRAM
:
GLenum
CURRENT_
VERTEX_
ATTRIB
CURRENT_
VERTEX_
ATTRIB
:
GLenum
CW
CW
:
GLenum
DECR
DECR
:
GLenum
DECR_
WRAP
DECR_
WRAP
:
GLenum
DELETE_
STATUS
DELETE_
STATUS
:
GLenum
DEPTH_
ATTACHMENT
DEPTH_
ATTACHMENT
:
GLenum
DEPTH_
BITS
DEPTH_
BITS
:
GLenum
DEPTH_
BUFFER_
BIT
DEPTH_
BUFFER_
BIT
:
GLenum
DEPTH_
CLEAR_
VALUE
DEPTH_
CLEAR_
VALUE
:
GLenum
DEPTH_
COMPONENT
DEPTH_
COMPONENT
:
GLenum
DEPTH_
COMPONENT16
DEPTH_
COMPONENT16
:
GLenum
DEPTH_
FUNC
DEPTH_
FUNC
:
GLenum
DEPTH_
RANGE
DEPTH_
RANGE
:
GLenum
DEPTH_
STENCIL
DEPTH_
STENCIL
:
GLenum
DEPTH_
STENCIL_
ATTACHMENT
DEPTH_
STENCIL_
ATTACHMENT
:
GLenum
DEPTH_
TEST
DEPTH_
TEST
:
GLenum
DEPTH_
WRITEMASK
DEPTH_
WRITEMASK
:
GLenum
DITHER
DITHER
:
GLenum
DONT_
CARE
DONT_
CARE
:
GLenum
DST_
ALPHA
DST_
ALPHA
:
GLenum
DST_
COLOR
DST_
COLOR
:
GLenum
DYNAMIC_
DRAW
DYNAMIC_
DRAW
:
GLenum
ELEMENT_
ARRAY_
BUFFER
ELEMENT_
ARRAY_
BUFFER
:
GLenum
ELEMENT_
ARRAY_
BUFFER_
BINDING
ELEMENT_
ARRAY_
BUFFER_
BINDING
:
GLenum
EQUAL
EQUAL
:
GLenum
FASTEST
FASTEST
:
GLenum
FLOAT
FLOAT
:
GLenum
FLOAT_
MAT2
FLOAT_
MAT2
:
GLenum
FLOAT_
MAT3
FLOAT_
MAT3
:
GLenum
FLOAT_
MAT4
FLOAT_
MAT4
:
GLenum
FLOAT_
VEC2
FLOAT_
VEC2
:
GLenum
FLOAT_
VEC3
FLOAT_
VEC3
:
GLenum
FLOAT_
VEC4
FLOAT_
VEC4
:
GLenum
FRAGMENT_
SHADER
FRAGMENT_
SHADER
:
GLenum
FRAMEBUFFER
FRAMEBUFFER
:
GLenum
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
NAME
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
NAME
:
GLenum
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
TYPE
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
TYPE
:
GLenum
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
CUBE_
MAP_
FACE
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
CUBE_
MAP_
FACE
:
GLenum
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
LEVEL
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
LEVEL
:
GLenum
FRAMEBUFFER_
BINDING
FRAMEBUFFER_
BINDING
:
GLenum
FRAMEBUFFER_
COMPLETE
FRAMEBUFFER_
COMPLETE
:
GLenum
FRAMEBUFFER_
INCOMPLETE_
ATTACHMENT
FRAMEBUFFER_
INCOMPLETE_
ATTACHMENT
:
GLenum
FRAMEBUFFER_
INCOMPLETE_
DIMENSIONS
FRAMEBUFFER_
INCOMPLETE_
DIMENSIONS
:
GLenum
FRAMEBUFFER_
INCOMPLETE_
MISSING_
ATTACHMENT
FRAMEBUFFER_
INCOMPLETE_
MISSING_
ATTACHMENT
:
GLenum
FRAMEBUFFER_
UNSUPPORTED
FRAMEBUFFER_
UNSUPPORTED
:
GLenum
FRONT
FRONT
:
GLenum
FRONT_
AND_
BACK
FRONT_
AND_
BACK
:
GLenum
FRONT_
FACE
FRONT_
FACE
:
GLenum
FUNC_
ADD
FUNC_
ADD
:
GLenum
FUNC_
REVERSE_
SUBTRACT
FUNC_
REVERSE_
SUBTRACT
:
GLenum
FUNC_
SUBTRACT
FUNC_
SUBTRACT
:
GLenum
GENERATE_
MIPMAP_
HINT
GENERATE_
MIPMAP_
HINT
:
GLenum
GEQUAL
GEQUAL
:
GLenum
GREATER
GREATER
:
GLenum
GREEN_
BITS
GREEN_
BITS
:
GLenum
HIGH_
FLOAT
HIGH_
FLOAT
:
GLenum
HIGH_
INT
HIGH_
INT
:
GLenum
IMPLEMENTATION_
COLOR_
READ_
FORMAT
IMPLEMENTATION_
COLOR_
READ_
FORMAT
:
GLenum
IMPLEMENTATION_
COLOR_
READ_
TYPE
IMPLEMENTATION_
COLOR_
READ_
TYPE
:
GLenum
INCR
INCR
:
GLenum
INCR_
WRAP
INCR_
WRAP
:
GLenum
INT
INT
:
GLenum
INT_
VEC2
INT_
VEC2
:
GLenum
INT_
VEC3
INT_
VEC3
:
GLenum
INT_
VEC4
INT_
VEC4
:
GLenum
INVALID_
ENUM
INVALID_
ENUM
:
GLenum
INVALID_
FRAMEBUFFER_
OPERATION
INVALID_
FRAMEBUFFER_
OPERATION
:
GLenum
INVALID_
OPERATION
INVALID_
OPERATION
:
GLenum
INVALID_
VALUE
INVALID_
VALUE
:
GLenum
INVERT
INVERT
:
GLenum
KEEP
KEEP
:
GLenum
LEQUAL
LEQUAL
:
GLenum
LESS
LESS
:
GLenum
LINEAR
LINEAR
:
GLenum
LINEAR_
MIPMAP_
LINEAR
LINEAR_
MIPMAP_
LINEAR
:
GLenum
LINEAR_
MIPMAP_
NEAREST
LINEAR_
MIPMAP_
NEAREST
:
GLenum
LINES
LINES
:
GLenum
LINE_
LOOP
LINE_
LOOP
:
GLenum
LINE_
STRIP
LINE_
STRIP
:
GLenum
LINE_
WIDTH
LINE_
WIDTH
:
GLenum
LINK_
STATUS
LINK_
STATUS
:
GLenum
LOW_
FLOAT
LOW_
FLOAT
:
GLenum
LOW_
INT
LOW_
INT
:
GLenum
LUMINANCE
LUMINANCE
:
GLenum
LUMINANCE_
ALPHA
LUMINANCE_
ALPHA
:
GLenum
MAX_
COMBINED_
TEXTURE_
IMAGE_
UNITS
MAX_
COMBINED_
TEXTURE_
IMAGE_
UNITS
:
GLenum
MAX_
CUBE_
MAP_
TEXTURE_
SIZE
MAX_
CUBE_
MAP_
TEXTURE_
SIZE
:
GLenum
MAX_
FRAGMENT_
UNIFORM_
VECTORS
MAX_
FRAGMENT_
UNIFORM_
VECTORS
:
GLenum
MAX_
RENDERBUFFER_
SIZE
MAX_
RENDERBUFFER_
SIZE
:
GLenum
MAX_
TEXTURE_
IMAGE_
UNITS
MAX_
TEXTURE_
IMAGE_
UNITS
:
GLenum
MAX_
TEXTURE_
SIZE
MAX_
TEXTURE_
SIZE
:
GLenum
MAX_
VARYING_
VECTORS
MAX_
VARYING_
VECTORS
:
GLenum
MAX_
VERTEX_
ATTRIBS
MAX_
VERTEX_
ATTRIBS
:
GLenum
MAX_
VERTEX_
TEXTURE_
IMAGE_
UNITS
MAX_
VERTEX_
TEXTURE_
IMAGE_
UNITS
:
GLenum
MAX_
VERTEX_
UNIFORM_
VECTORS
MAX_
VERTEX_
UNIFORM_
VECTORS
:
GLenum
MAX_
VIEWPORT_
DIMS
MAX_
VIEWPORT_
DIMS
:
GLenum
MEDIUM_
FLOAT
MEDIUM_
FLOAT
:
GLenum
MEDIUM_
INT
MEDIUM_
INT
:
GLenum
MIRRORED_
REPEAT
MIRRORED_
REPEAT
:
GLenum
NEAREST
NEAREST
:
GLenum
NEAREST_
MIPMAP_
LINEAR
NEAREST_
MIPMAP_
LINEAR
:
GLenum
NEAREST_
MIPMAP_
NEAREST
NEAREST_
MIPMAP_
NEAREST
:
GLenum
NEVER
NEVER
:
GLenum
NICEST
NICEST
:
GLenum
NONE
NONE
:
GLenum
NOTEQUAL
NOTEQUAL
:
GLenum
NO_
ERROR
NO_
ERROR
:
GLenum
ONE
ONE
:
GLenum
ONE_
MINUS_
CONSTANT_
ALPHA
ONE_
MINUS_
CONSTANT_
ALPHA
:
GLenum
ONE_
MINUS_
CONSTANT_
COLOR
ONE_
MINUS_
CONSTANT_
COLOR
:
GLenum
ONE_
MINUS_
DST_
ALPHA
ONE_
MINUS_
DST_
ALPHA
:
GLenum
ONE_
MINUS_
DST_
COLOR
ONE_
MINUS_
DST_
COLOR
:
GLenum
ONE_
MINUS_
SRC_
ALPHA
ONE_
MINUS_
SRC_
ALPHA
:
GLenum
ONE_
MINUS_
SRC_
COLOR
ONE_
MINUS_
SRC_
COLOR
:
GLenum
OUT_
OF_
MEMORY
OUT_
OF_
MEMORY
:
GLenum
PACK_
ALIGNMENT
PACK_
ALIGNMENT
:
GLenum
POINTS
POINTS
:
GLenum
POLYGON_
OFFSET_
FACTOR
POLYGON_
OFFSET_
FACTOR
:
GLenum
POLYGON_
OFFSET_
FILL
POLYGON_
OFFSET_
FILL
:
GLenum
POLYGON_
OFFSET_
UNITS
POLYGON_
OFFSET_
UNITS
:
GLenum
RED_
BITS
RED_
BITS
:
GLenum
RENDERBUFFER
RENDERBUFFER
:
GLenum
RENDERBUFFER_
ALPHA_
SIZE
RENDERBUFFER_
ALPHA_
SIZE
:
GLenum
RENDERBUFFER_
BINDING
RENDERBUFFER_
BINDING
:
GLenum
RENDERBUFFER_
BLUE_
SIZE
RENDERBUFFER_
BLUE_
SIZE
:
GLenum
RENDERBUFFER_
DEPTH_
SIZE
RENDERBUFFER_
DEPTH_
SIZE
:
GLenum
RENDERBUFFER_
GREEN_
SIZE
RENDERBUFFER_
GREEN_
SIZE
:
GLenum
RENDERBUFFER_
HEIGHT
RENDERBUFFER_
HEIGHT
:
GLenum
RENDERBUFFER_
INTERNAL_
FORMAT
RENDERBUFFER_
INTERNAL_
FORMAT
:
GLenum
RENDERBUFFER_
RED_
SIZE
RENDERBUFFER_
RED_
SIZE
:
GLenum
RENDERBUFFER_
STENCIL_
SIZE
RENDERBUFFER_
STENCIL_
SIZE
:
GLenum
RENDERBUFFER_
WIDTH
RENDERBUFFER_
WIDTH
:
GLenum
RENDERER
RENDERER
:
GLenum
REPEAT
REPEAT
:
GLenum
REPLACE
REPLACE
:
GLenum
RGB
RGB
:
GLenum
RGB565
RGB565
:
GLenum
RGB5_
A1
RGB5_
A1
:
GLenum
RGBA
RGBA
:
GLenum
RGBA4
RGBA4
:
GLenum
SAMPLER_
2D
SAMPLER_
2D
:
GLenum
SAMPLER_
CUBE
SAMPLER_
CUBE
:
GLenum
SAMPLES
SAMPLES
:
GLenum
SAMPLE_
ALPHA_
TO_
COVERAGE
SAMPLE_
ALPHA_
TO_
COVERAGE
:
GLenum
SAMPLE_
BUFFERS
SAMPLE_
BUFFERS
:
GLenum
SAMPLE_
COVERAGE
SAMPLE_
COVERAGE
:
GLenum
SAMPLE_
COVERAGE_
INVERT
SAMPLE_
COVERAGE_
INVERT
:
GLenum
SAMPLE_
COVERAGE_
VALUE
SAMPLE_
COVERAGE_
VALUE
:
GLenum
SCISSOR_
BOX
SCISSOR_
BOX
:
GLenum
SCISSOR_
TEST
SCISSOR_
TEST
:
GLenum
SHADER_
TYPE
SHADER_
TYPE
:
GLenum
SHADING_
LANGUAGE_
VERSION
SHADING_
LANGUAGE_
VERSION
:
GLenum
SHORT
SHORT
:
GLenum
SRC_
ALPHA
SRC_
ALPHA
:
GLenum
SRC_
ALPHA_
SATURATE
SRC_
ALPHA_
SATURATE
:
GLenum
SRC_
COLOR
SRC_
COLOR
:
GLenum
STATIC_
DRAW
STATIC_
DRAW
:
GLenum
STENCIL_
ATTACHMENT
STENCIL_
ATTACHMENT
:
GLenum
STENCIL_
BACK_
FAIL
STENCIL_
BACK_
FAIL
:
GLenum
STENCIL_
BACK_
FUNC
STENCIL_
BACK_
FUNC
:
GLenum
STENCIL_
BACK_
PASS_
DEPTH_
FAIL
STENCIL_
BACK_
PASS_
DEPTH_
FAIL
:
GLenum
STENCIL_
BACK_
PASS_
DEPTH_
PASS
STENCIL_
BACK_
PASS_
DEPTH_
PASS
:
GLenum
STENCIL_
BACK_
REF
STENCIL_
BACK_
REF
:
GLenum
STENCIL_
BACK_
VALUE_
MASK
STENCIL_
BACK_
VALUE_
MASK
:
GLenum
STENCIL_
BACK_
WRITEMASK
STENCIL_
BACK_
WRITEMASK
:
GLenum
STENCIL_
BITS
STENCIL_
BITS
:
GLenum
STENCIL_
BUFFER_
BIT
STENCIL_
BUFFER_
BIT
:
GLenum
STENCIL_
CLEAR_
VALUE
STENCIL_
CLEAR_
VALUE
:
GLenum
STENCIL_
FAIL
STENCIL_
FAIL
:
GLenum
STENCIL_
FUNC
STENCIL_
FUNC
:
GLenum
STENCIL_
INDEX8
STENCIL_
INDEX8
:
GLenum
STENCIL_
PASS_
DEPTH_
FAIL
STENCIL_
PASS_
DEPTH_
FAIL
:
GLenum
STENCIL_
PASS_
DEPTH_
PASS
STENCIL_
PASS_
DEPTH_
PASS
:
GLenum
STENCIL_
REF
STENCIL_
REF
:
GLenum
STENCIL_
TEST
STENCIL_
TEST
:
GLenum
STENCIL_
VALUE_
MASK
STENCIL_
VALUE_
MASK
:
GLenum
STENCIL_
WRITEMASK
STENCIL_
WRITEMASK
:
GLenum
STREAM_
DRAW
STREAM_
DRAW
:
GLenum
SUBPIXEL_
BITS
SUBPIXEL_
BITS
:
GLenum
TEXTURE
TEXTURE
:
GLenum
TEXTURE0
TEXTURE0
:
GLenum
TEXTURE1
TEXTURE1
:
GLenum
TEXTURE10
TEXTURE10
:
GLenum
TEXTURE11
TEXTURE11
:
GLenum
TEXTURE12
TEXTURE12
:
GLenum
TEXTURE13
TEXTURE13
:
GLenum
TEXTURE14
TEXTURE14
:
GLenum
TEXTURE15
TEXTURE15
:
GLenum
TEXTURE16
TEXTURE16
:
GLenum
TEXTURE17
TEXTURE17
:
GLenum
TEXTURE18
TEXTURE18
:
GLenum
TEXTURE19
TEXTURE19
:
GLenum
TEXTURE2
TEXTURE2
:
GLenum
TEXTURE20
TEXTURE20
:
GLenum
TEXTURE21
TEXTURE21
:
GLenum
TEXTURE22
TEXTURE22
:
GLenum
TEXTURE23
TEXTURE23
:
GLenum
TEXTURE24
TEXTURE24
:
GLenum
TEXTURE25
TEXTURE25
:
GLenum
TEXTURE26
TEXTURE26
:
GLenum
TEXTURE27
TEXTURE27
:
GLenum
TEXTURE28
TEXTURE28
:
GLenum
TEXTURE29
TEXTURE29
:
GLenum
TEXTURE3
TEXTURE3
:
GLenum
TEXTURE30
TEXTURE30
:
GLenum
TEXTURE31
TEXTURE31
:
GLenum
TEXTURE4
TEXTURE4
:
GLenum
TEXTURE5
TEXTURE5
:
GLenum
TEXTURE6
TEXTURE6
:
GLenum
TEXTURE7
TEXTURE7
:
GLenum
TEXTURE8
TEXTURE8
:
GLenum
TEXTURE9
TEXTURE9
:
GLenum
TEXTURE_
2D
TEXTURE_
2D
:
GLenum
TEXTURE_
BINDING_
2D
TEXTURE_
BINDING_
2D
:
GLenum
TEXTURE_
BINDING_
CUBE_
MAP
TEXTURE_
BINDING_
CUBE_
MAP
:
GLenum
TEXTURE_
CUBE_
MAP
TEXTURE_
CUBE_
MAP
:
GLenum
TEXTURE_
CUBE_
MAP_
NEGATIVE_
X
TEXTURE_
CUBE_
MAP_
NEGATIVE_
X
:
GLenum
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Y
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Y
:
GLenum
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Z
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Z
:
GLenum
TEXTURE_
CUBE_
MAP_
POSITIVE_
X
TEXTURE_
CUBE_
MAP_
POSITIVE_
X
:
GLenum
TEXTURE_
CUBE_
MAP_
POSITIVE_
Y
TEXTURE_
CUBE_
MAP_
POSITIVE_
Y
:
GLenum
TEXTURE_
CUBE_
MAP_
POSITIVE_
Z
TEXTURE_
CUBE_
MAP_
POSITIVE_
Z
:
GLenum
TEXTURE_
MAG_
FILTER
TEXTURE_
MAG_
FILTER
:
GLenum
TEXTURE_
MIN_
FILTER
TEXTURE_
MIN_
FILTER
:
GLenum
TEXTURE_
WRAP_
S
TEXTURE_
WRAP_
S
:
GLenum
TEXTURE_
WRAP_
T
TEXTURE_
WRAP_
T
:
GLenum
TRIANGLES
TRIANGLES
:
GLenum
TRIANGLE_
FAN
TRIANGLE_
FAN
:
GLenum
TRIANGLE_
STRIP
TRIANGLE_
STRIP
:
GLenum
UNPACK_
ALIGNMENT
UNPACK_
ALIGNMENT
:
GLenum
UNPACK_
COLORSPACE_
CONVERSION_
WEBGL
UNPACK_
COLORSPACE_
CONVERSION_
WEBGL
:
GLenum
UNPACK_
FLIP_
Y_WEBGL
UNPACK_
FLIP_
Y_WEBGL
:
GLenum
UNPACK_
PREMULTIPLY_
ALPHA_
WEBGL
UNPACK_
PREMULTIPLY_
ALPHA_
WEBGL
:
GLenum
UNSIGNED_
BYTE
UNSIGNED_
BYTE
:
GLenum
UNSIGNED_
INT
UNSIGNED_
INT
:
GLenum
UNSIGNED_
SHORT
UNSIGNED_
SHORT
:
GLenum
UNSIGNED_
SHORT_
4_4_
4_4
UNSIGNED_
SHORT_
4_4_
4_4
:
GLenum
UNSIGNED_
SHORT_
5_5_
5_1
UNSIGNED_
SHORT_
5_5_
5_1
:
GLenum
UNSIGNED_
SHORT_
5_6_
5
UNSIGNED_
SHORT_
5_6_
5
:
GLenum
VALIDATE_
STATUS
VALIDATE_
STATUS
:
GLenum
VENDOR
VENDOR
:
GLenum
VERSION
VERSION
:
GLenum
VERTEX_
ATTRIB_
ARRAY_
BUFFER_
BINDING
VERTEX_
ATTRIB_
ARRAY_
BUFFER_
BINDING
:
GLenum
VERTEX_
ATTRIB_
ARRAY_
ENABLED
VERTEX_
ATTRIB_
ARRAY_
ENABLED
:
GLenum
VERTEX_
ATTRIB_
ARRAY_
NORMALIZED
VERTEX_
ATTRIB_
ARRAY_
NORMALIZED
:
GLenum
VERTEX_
ATTRIB_
ARRAY_
POINTER
VERTEX_
ATTRIB_
ARRAY_
POINTER
:
GLenum
VERTEX_
ATTRIB_
ARRAY_
SIZE
VERTEX_
ATTRIB_
ARRAY_
SIZE
:
GLenum
VERTEX_
ATTRIB_
ARRAY_
STRIDE
VERTEX_
ATTRIB_
ARRAY_
STRIDE
:
GLenum
VERTEX_
ATTRIB_
ARRAY_
TYPE
VERTEX_
ATTRIB_
ARRAY_
TYPE
:
GLenum
VERTEX_
SHADER
VERTEX_
SHADER
:
GLenum
VIEWPORT
VIEWPORT
:
GLenum
ZERO
ZERO
:
GLenum
canvas
canvas
:
HTMLCanvasElement
|
OffscreenCanvas
drawing
Buffer
Height
drawing
Buffer
Height
:
GLsizei
drawing
Buffer
Width
drawing
Buffer
Width
:
GLsizei
Methods
active
Texture
active
Texture
(
texture
:
GLenum
)
:
void
Parameters
texture:
GLenum
Returns
void
attach
Shader
attach
Shader
(
program
:
WebGLProgram
, shader
:
WebGLShader
)
:
void
Parameters
program:
WebGLProgram
shader:
WebGLShader
Returns
void
bind
Attrib
Location
bind
Attrib
Location
(
program
:
WebGLProgram
, index
:
GLuint
, name
:
string
)
:
void
Parameters
program:
WebGLProgram
index:
GLuint
name:
string
Returns
void
bind
Buffer
bind
Buffer
(
target
:
GLenum
, buffer
:
WebGLBuffer
|
null
)
:
void
Parameters
target:
GLenum
buffer:
WebGLBuffer
|
null
Returns
void
bind
Framebuffer
bind
Framebuffer
(
target
:
GLenum
, framebuffer
:
WebGLFramebuffer
|
null
)
:
void
Parameters
target:
GLenum
framebuffer:
WebGLFramebuffer
|
null
Returns
void
bind
Renderbuffer
bind
Renderbuffer
(
target
:
GLenum
, renderbuffer
:
WebGLRenderbuffer
|
null
)
:
void
Parameters
target:
GLenum
renderbuffer:
WebGLRenderbuffer
|
null
Returns
void
bind
Texture
bind
Texture
(
target
:
GLenum
, texture
:
WebGLTexture
|
null
)
:
void
Parameters
target:
GLenum
texture:
WebGLTexture
|
null
Returns
void
blend
Color
blend
Color
(
red
:
GLclampf
, green
:
GLclampf
, blue
:
GLclampf
, alpha
:
GLclampf
)
:
void
Parameters
red:
GLclampf
green:
GLclampf
blue:
GLclampf
alpha:
GLclampf
Returns
void
blend
Equation
blend
Equation
(
mode
:
GLenum
)
:
void
Parameters
mode:
GLenum
Returns
void
blend
Equation
Separate
blend
Equation
Separate
(
modeRGB
:
GLenum
, modeAlpha
:
GLenum
)
:
void
Parameters
modeRGB:
GLenum
modeAlpha:
GLenum
Returns
void
blend
Func
blend
Func
(
sfactor
:
GLenum
, dfactor
:
GLenum
)
:
void
Parameters
sfactor:
GLenum
dfactor:
GLenum
Returns
void
blend
Func
Separate
blend
Func
Separate
(
srcRGB
:
GLenum
, dstRGB
:
GLenum
, srcAlpha
:
GLenum
, dstAlpha
:
GLenum
)
:
void
Parameters
srcRGB:
GLenum
dstRGB:
GLenum
srcAlpha:
GLenum
dstAlpha:
GLenum
Returns
void
check
Framebuffer
Status
check
Framebuffer
Status
(
target
:
GLenum
)
:
GLenum
Parameters
target:
GLenum
Returns
GLenum
clear
clear
(
mask
:
GLbitfield
)
:
void
Parameters
mask:
GLbitfield
Returns
void
clear
Color
clear
Color
(
red
:
GLclampf
, green
:
GLclampf
, blue
:
GLclampf
, alpha
:
GLclampf
)
:
void
Parameters
red:
GLclampf
green:
GLclampf
blue:
GLclampf
alpha:
GLclampf
Returns
void
clear
Depth
clear
Depth
(
depth
:
GLclampf
)
:
void
Parameters
depth:
GLclampf
Returns
void
clear
Stencil
clear
Stencil
(
s
:
GLint
)
:
void
Parameters
s:
GLint
Returns
void
color
Mask
color
Mask
(
red
:
GLboolean
, green
:
GLboolean
, blue
:
GLboolean
, alpha
:
GLboolean
)
:
void
Parameters
red:
GLboolean
green:
GLboolean
blue:
GLboolean
alpha:
GLboolean
Returns
void
compile
Shader
compile
Shader
(
shader
:
WebGLShader
)
:
void
Parameters
shader:
WebGLShader
Returns
void
copy
Tex
Image2D
copy
Tex
Image2D
(
target
:
GLenum
, level
:
GLint
, internalformat
:
GLenum
, x
:
GLint
, y
:
GLint
, width
:
GLsizei
, height
:
GLsizei
, border
:
GLint
)
:
void
Parameters
target:
GLenum
level:
GLint
internalformat:
GLenum
x:
GLint
y:
GLint
width:
GLsizei
height:
GLsizei
border:
GLint
Returns
void
copy
Tex
Sub
Image2D
copy
Tex
Sub
Image2D
(
target
:
GLenum
, level
:
GLint
, xoffset
:
GLint
, yoffset
:
GLint
, x
:
GLint
, y
:
GLint
, width
:
GLsizei
, height
:
GLsizei
)
:
void
Parameters
target:
GLenum
level:
GLint
xoffset:
GLint
yoffset:
GLint
x:
GLint
y:
GLint
width:
GLsizei
height:
GLsizei
Returns
void
create
Buffer
create
Buffer
(
)
:
WebGLBuffer
|
null
Returns
WebGLBuffer
|
null
create
Framebuffer
create
Framebuffer
(
)
:
WebGLFramebuffer
|
null
Returns
WebGLFramebuffer
|
null
create
Program
create
Program
(
)
:
WebGLProgram
|
null
Returns
WebGLProgram
|
null
create
Renderbuffer
create
Renderbuffer
(
)
:
WebGLRenderbuffer
|
null
Returns
WebGLRenderbuffer
|
null
create
Shader
create
Shader
(
type
:
GLenum
)
:
WebGLShader
|
null
Parameters
type:
GLenum
Returns
WebGLShader
|
null
create
Texture
create
Texture
(
)
:
WebGLTexture
|
null
Returns
WebGLTexture
|
null
cull
Face
cull
Face
(
mode
:
GLenum
)
:
void
Parameters
mode:
GLenum
Returns
void
delete
Buffer
delete
Buffer
(
buffer
:
WebGLBuffer
|
null
)
:
void
Parameters
buffer:
WebGLBuffer
|
null
Returns
void
delete
Framebuffer
delete
Framebuffer
(
framebuffer
:
WebGLFramebuffer
|
null
)
:
void
Parameters
framebuffer:
WebGLFramebuffer
|
null
Returns
void
delete
Program
delete
Program
(
program
:
WebGLProgram
|
null
)
:
void
Parameters
program:
WebGLProgram
|
null
Returns
void
delete
Renderbuffer
delete
Renderbuffer
(
renderbuffer
:
WebGLRenderbuffer
|
null
)
:
void
Parameters
renderbuffer:
WebGLRenderbuffer
|
null
Returns
void
delete
Shader
delete
Shader
(
shader
:
WebGLShader
|
null
)
:
void
Parameters
shader:
WebGLShader
|
null
Returns
void
delete
Texture
delete
Texture
(
texture
:
WebGLTexture
|
null
)
:
void
Parameters
texture:
WebGLTexture
|
null
Returns
void
depth
Func
depth
Func
(
func
:
GLenum
)
:
void
Parameters
func:
GLenum
Returns
void
depth
Mask
depth
Mask
(
flag
:
GLboolean
)
:
void
Parameters
flag:
GLboolean
Returns
void
depth
Range
depth
Range
(
zNear
:
GLclampf
, zFar
:
GLclampf
)
:
void
Parameters
zNear:
GLclampf
zFar:
GLclampf
Returns
void
detach
Shader
detach
Shader
(
program
:
WebGLProgram
, shader
:
WebGLShader
)
:
void
Parameters
program:
WebGLProgram
shader:
WebGLShader
Returns
void
disable
disable
(
cap
:
GLenum
)
:
void
Parameters
cap:
GLenum
Returns
void
disable
Vertex
Attrib
Array
disable
Vertex
Attrib
Array
(
index
:
GLuint
)
:
void
Parameters
index:
GLuint
Returns
void
draw
Arrays
draw
Arrays
(
mode
:
GLenum
, first
:
GLint
, count
:
GLsizei
)
:
void
Parameters
mode:
GLenum
first:
GLint
count:
GLsizei
Returns
void
draw
Elements
draw
Elements
(
mode
:
GLenum
, count
:
GLsizei
, type
:
GLenum
, offset
:
GLintptr
)
:
void
Parameters
mode:
GLenum
count:
GLsizei
type:
GLenum
offset:
GLintptr
Returns
void
enable
enable
(
cap
:
GLenum
)
:
void
Parameters
cap:
GLenum
Returns
void
enable
Vertex
Attrib
Array
enable
Vertex
Attrib
Array
(
index
:
GLuint
)
:
void
Parameters
index:
GLuint
Returns
void
finish
finish
(
)
:
void
Returns
void
flush
flush
(
)
:
void
Returns
void
framebuffer
Renderbuffer
framebuffer
Renderbuffer
(
target
:
GLenum
, attachment
:
GLenum
, renderbuffertarget
:
GLenum
, renderbuffer
:
WebGLRenderbuffer
|
null
)
:
void
Parameters
target:
GLenum
attachment:
GLenum
renderbuffertarget:
GLenum
renderbuffer:
WebGLRenderbuffer
|
null
Returns
void
framebuffer
Texture2D
framebuffer
Texture2D
(
target
:
GLenum
, attachment
:
GLenum
, textarget
:
GLenum
, texture
:
WebGLTexture
|
null
, level
:
GLint
)
:
void
Parameters
target:
GLenum
attachment:
GLenum
textarget:
GLenum
texture:
WebGLTexture
|
null
level:
GLint
Returns
void
front
Face
front
Face
(
mode
:
GLenum
)
:
void
Parameters
mode:
GLenum
Returns
void
generate
Mipmap
generate
Mipmap
(
target
:
GLenum
)
:
void
Parameters
target:
GLenum
Returns
void
get
Active
Attrib
get
Active
Attrib
(
program
:
WebGLProgram
, index
:
GLuint
)
:
WebGLActiveInfo
|
null
Parameters
program:
WebGLProgram
index:
GLuint
Returns
WebGLActiveInfo
|
null
get
Active
Uniform
get
Active
Uniform
(
program
:
WebGLProgram
, index
:
GLuint
)
:
WebGLActiveInfo
|
null
Parameters
program:
WebGLProgram
index:
GLuint
Returns
WebGLActiveInfo
|
null
get
Attached
Shaders
get
Attached
Shaders
(
program
:
WebGLProgram
)
:
WebGLShader
[]
|
null
Parameters
program:
WebGLProgram
Returns
WebGLShader
[]
|
null
get
Attrib
Location
get
Attrib
Location
(
program
:
WebGLProgram
, name
:
string
)
:
GLint
Parameters
program:
WebGLProgram
name:
string
Returns
GLint
get
Buffer
Parameter
get
Buffer
Parameter
(
target
:
GLenum
, pname
:
GLenum
)
:
any
Parameters
target:
GLenum
pname:
GLenum
Returns
any
get
Context
Attributes
get
Context
Attributes
(
)
:
WebGLContextAttributes
|
null
Returns
WebGLContextAttributes
|
null
get
Error
get
Error
(
)
:
GLenum
Returns
GLenum
get
Extension
get
Extension
(
extensionName
:
"EXT_blend_minmax"
)
:
EXT_blend_minmax
|
null
get
Extension
(
extensionName
:
"EXT_texture_filter_anisotropic"
)
:
EXT_texture_filter_anisotropic
|
null
get
Extension
(
extensionName
:
"EXT_frag_depth"
)
:
EXT_frag_depth
|
null
get
Extension
(
extensionName
:
"EXT_shader_texture_lod"
)
:
EXT_shader_texture_lod
|
null
get
Extension
(
extensionName
:
"EXT_sRGB"
)
:
EXT_sRGB
|
null
get
Extension
(
extensionName
:
"OES_vertex_array_object"
)
:
OES_vertex_array_object
|
null
get
Extension
(
extensionName
:
"WEBGL_color_buffer_float"
)
:
WEBGL_color_buffer_float
|
null
get
Extension
(
extensionName
:
"WEBGL_compressed_texture_astc"
)
:
WEBGL_compressed_texture_astc
|
null
get
Extension
(
extensionName
:
"WEBGL_compressed_texture_s3tc_srgb"
)
:
WEBGL_compressed_texture_s3tc_srgb
|
null
get
Extension
(
extensionName
:
"WEBGL_debug_shaders"
)
:
WEBGL_debug_shaders
|
null
get
Extension
(
extensionName
:
"WEBGL_draw_buffers"
)
:
WEBGL_draw_buffers
|
null
get
Extension
(
extensionName
:
"WEBGL_lose_context"
)
:
WEBGL_lose_context
|
null
get
Extension
(
extensionName
:
"WEBGL_depth_texture"
)
:
WEBGL_depth_texture
|
null
get
Extension
(
extensionName
:
"WEBGL_debug_renderer_info"
)
:
WEBGL_debug_renderer_info
|
null
get
Extension
(
extensionName
:
"WEBGL_compressed_texture_s3tc"
)
:
WEBGL_compressed_texture_s3tc
|
null
get
Extension
(
extensionName
:
"OES_texture_half_float_linear"
)
:
OES_texture_half_float_linear
|
null
get
Extension
(
extensionName
:
"OES_texture_half_float"
)
:
OES_texture_half_float
|
null
get
Extension
(
extensionName
:
"OES_texture_float_linear"
)
:
OES_texture_float_linear
|
null
get
Extension
(
extensionName
:
"OES_texture_float"
)
:
OES_texture_float
|
null
get
Extension
(
extensionName
:
"OES_standard_derivatives"
)
:
OES_standard_derivatives
|
null
get
Extension
(
extensionName
:
"OES_element_index_uint"
)
:
OES_element_index_uint
|
null
get
Extension
(
extensionName
:
"ANGLE_instanced_arrays"
)
:
ANGLE_instanced_arrays
|
null
get
Extension
(
extensionName
:
string
)
:
any
Parameters
extensionName:
"EXT_blend_minmax"
Returns
EXT_blend_minmax
|
null
Parameters
extensionName:
"EXT_texture_filter_anisotropic"
Returns
EXT_texture_filter_anisotropic
|
null
Parameters
extensionName:
"EXT_frag_depth"
Returns
EXT_frag_depth
|
null
Parameters
extensionName:
"EXT_shader_texture_lod"
Returns
EXT_shader_texture_lod
|
null
Parameters
extensionName:
"EXT_sRGB"
Returns
EXT_sRGB
|
null
Parameters
extensionName:
"OES_vertex_array_object"
Returns
OES_vertex_array_object
|
null
Parameters
extensionName:
"WEBGL_color_buffer_float"
Returns
WEBGL_color_buffer_float
|
null
Parameters
extensionName:
"WEBGL_compressed_texture_astc"
Returns
WEBGL_compressed_texture_astc
|
null
Parameters
extensionName:
"WEBGL_compressed_texture_s3tc_srgb"
Returns
WEBGL_compressed_texture_s3tc_srgb
|
null
Parameters
extensionName:
"WEBGL_debug_shaders"
Returns
WEBGL_debug_shaders
|
null
Parameters
extensionName:
"WEBGL_draw_buffers"
Returns
WEBGL_draw_buffers
|
null
Parameters
extensionName:
"WEBGL_lose_context"
Returns
WEBGL_lose_context
|
null
Parameters
extensionName:
"WEBGL_depth_texture"
Returns
WEBGL_depth_texture
|
null
Parameters
extensionName:
"WEBGL_debug_renderer_info"
Returns
WEBGL_debug_renderer_info
|
null
Parameters
extensionName:
"WEBGL_compressed_texture_s3tc"
Returns
WEBGL_compressed_texture_s3tc
|
null
Parameters
extensionName:
"OES_texture_half_float_linear"
Returns
OES_texture_half_float_linear
|
null
Parameters
extensionName:
"OES_texture_half_float"
Returns
OES_texture_half_float
|
null
Parameters
extensionName:
"OES_texture_float_linear"
Returns
OES_texture_float_linear
|
null
Parameters
extensionName:
"OES_texture_float"
Returns
OES_texture_float
|
null
Parameters
extensionName:
"OES_standard_derivatives"
Returns
OES_standard_derivatives
|
null
Parameters
extensionName:
"OES_element_index_uint"
Returns
OES_element_index_uint
|
null
Parameters
extensionName:
"ANGLE_instanced_arrays"
Returns
ANGLE_instanced_arrays
|
null
Parameters
extensionName:
string
Returns
any
get
Framebuffer
Attachment
Parameter
get
Framebuffer
Attachment
Parameter
(
target
:
GLenum
, attachment
:
GLenum
, pname
:
GLenum
)
:
any
Parameters
target:
GLenum
attachment:
GLenum
pname:
GLenum
Returns
any
get
Parameter
get
Parameter
(
pname
:
GLenum
)
:
any
Parameters
pname:
GLenum
Returns
any
get
Program
Info
Log
get
Program
Info
Log
(
program
:
WebGLProgram
)
:
string
|
null
Parameters
program:
WebGLProgram
Returns
string
|
null
get
Program
Parameter
get
Program
Parameter
(
program
:
WebGLProgram
, pname
:
GLenum
)
:
any
Parameters
program:
WebGLProgram
pname:
GLenum
Returns
any
get
Renderbuffer
Parameter
get
Renderbuffer
Parameter
(
target
:
GLenum
, pname
:
GLenum
)
:
any
Parameters
target:
GLenum
pname:
GLenum
Returns
any
get
Shader
Info
Log
get
Shader
Info
Log
(
shader
:
WebGLShader
)
:
string
|
null
Parameters
shader:
WebGLShader
Returns
string
|
null
get
Shader
Parameter
get
Shader
Parameter
(
shader
:
WebGLShader
, pname
:
GLenum
)
:
any
Parameters
shader:
WebGLShader
pname:
GLenum
Returns
any
get
Shader
Precision
Format
get
Shader
Precision
Format
(
shadertype
:
GLenum
, precisiontype
:
GLenum
)
:
WebGLShaderPrecisionFormat
|
null
Parameters
shadertype:
GLenum
precisiontype:
GLenum
Returns
WebGLShaderPrecisionFormat
|
null
get
Shader
Source
get
Shader
Source
(
shader
:
WebGLShader
)
:
string
|
null
Parameters
shader:
WebGLShader
Returns
string
|
null
get
Supported
Extensions
get
Supported
Extensions
(
)
:
string
[]
|
null
Returns
string
[]
|
null
get
Tex
Parameter
get
Tex
Parameter
(
target
:
GLenum
, pname
:
GLenum
)
:
any
Parameters
target:
GLenum
pname:
GLenum
Returns
any
get
Uniform
get
Uniform
(
program
:
WebGLProgram
, location
:
WebGLUniformLocation
)
:
any
Parameters
program:
WebGLProgram
location:
WebGLUniformLocation
Returns
any
get
Uniform
Location
get
Uniform
Location
(
program
:
WebGLProgram
, name
:
string
)
:
WebGLUniformLocation
|
null
Parameters
program:
WebGLProgram
name:
string
Returns
WebGLUniformLocation
|
null
get
Vertex
Attrib
get
Vertex
Attrib
(
index
:
GLuint
, pname
:
GLenum
)
:
any
Parameters
index:
GLuint
pname:
GLenum
Returns
any
get
Vertex
Attrib
Offset
get
Vertex
Attrib
Offset
(
index
:
GLuint
, pname
:
GLenum
)
:
GLintptr
Parameters
index:
GLuint
pname:
GLenum
Returns
GLintptr
hint
hint
(
target
:
GLenum
, mode
:
GLenum
)
:
void
Parameters
target:
GLenum
mode:
GLenum
Returns
void
is
Buffer
is
Buffer
(
buffer
:
WebGLBuffer
|
null
)
:
GLboolean
Parameters
buffer:
WebGLBuffer
|
null
Returns
GLboolean
is
Context
Lost
is
Context
Lost
(
)
:
boolean
Returns
boolean
is
Enabled
is
Enabled
(
cap
:
GLenum
)
:
GLboolean
Parameters
cap:
GLenum
Returns
GLboolean
is
Framebuffer
is
Framebuffer
(
framebuffer
:
WebGLFramebuffer
|
null
)
:
GLboolean
Parameters
framebuffer:
WebGLFramebuffer
|
null
Returns
GLboolean
is
Program
is
Program
(
program
:
WebGLProgram
|
null
)
:
GLboolean
Parameters
program:
WebGLProgram
|
null
Returns
GLboolean
is
Renderbuffer
is
Renderbuffer
(
renderbuffer
:
WebGLRenderbuffer
|
null
)
:
GLboolean
Parameters
renderbuffer:
WebGLRenderbuffer
|
null
Returns
GLboolean
is
Shader
is
Shader
(
shader
:
WebGLShader
|
null
)
:
GLboolean
Parameters
shader:
WebGLShader
|
null
Returns
GLboolean
is
Texture
is
Texture
(
texture
:
WebGLTexture
|
null
)
:
GLboolean
Parameters
texture:
WebGLTexture
|
null
Returns
GLboolean
line
Width
line
Width
(
width
:
GLfloat
)
:
void
Parameters
width:
GLfloat
Returns
void
link
Program
link
Program
(
program
:
WebGLProgram
)
:
void
Parameters
program:
WebGLProgram
Returns
void
pixel
Storei
pixel
Storei
(
pname
:
GLenum
, param
:
GLint
|
GLboolean
)
:
void
Parameters
pname:
GLenum
param:
GLint
|
GLboolean
Returns
void
polygon
Offset
polygon
Offset
(
factor
:
GLfloat
, units
:
GLfloat
)
:
void
Parameters
factor:
GLfloat
units:
GLfloat
Returns
void
renderbuffer
Storage
renderbuffer
Storage
(
target
:
GLenum
, internalformat
:
GLenum
, width
:
GLsizei
, height
:
GLsizei
)
:
void
Parameters
target:
GLenum
internalformat:
GLenum
width:
GLsizei
height:
GLsizei
Returns
void
sample
Coverage
sample
Coverage
(
value
:
GLclampf
, invert
:
GLboolean
)
:
void
Parameters
value:
GLclampf
invert:
GLboolean
Returns
void
scissor
scissor
(
x
:
GLint
, y
:
GLint
, width
:
GLsizei
, height
:
GLsizei
)
:
void
Parameters
x:
GLint
y:
GLint
width:
GLsizei
height:
GLsizei
Returns
void
shader
Source
shader
Source
(
shader
:
WebGLShader
, source
:
string
)
:
void
Parameters
shader:
WebGLShader
source:
string
Returns
void
stencil
Func
stencil
Func
(
func
:
GLenum
, ref
:
GLint
, mask
:
GLuint
)
:
void
Parameters
func:
GLenum
ref:
GLint
mask:
GLuint
Returns
void
stencil
Func
Separate
stencil
Func
Separate
(
face
:
GLenum
, func
:
GLenum
, ref
:
GLint
, mask
:
GLuint
)
:
void
Parameters
face:
GLenum
func:
GLenum
ref:
GLint
mask:
GLuint
Returns
void
stencil
Mask
stencil
Mask
(
mask
:
GLuint
)
:
void
Parameters
mask:
GLuint
Returns
void
stencil
Mask
Separate
stencil
Mask
Separate
(
face
:
GLenum
, mask
:
GLuint
)
:
void
Parameters
face:
GLenum
mask:
GLuint
Returns
void
stencil
Op
stencil
Op
(
fail
:
GLenum
, zfail
:
GLenum
, zpass
:
GLenum
)
:
void
Parameters
fail:
GLenum
zfail:
GLenum
zpass:
GLenum
Returns
void
stencil
OpSeparate
stencil
OpSeparate
(
face
:
GLenum
, fail
:
GLenum
, zfail
:
GLenum
, zpass
:
GLenum
)
:
void
Parameters
face:
GLenum
fail:
GLenum
zfail:
GLenum
zpass:
GLenum
Returns
void
tex
Parameterf
tex
Parameterf
(
target
:
GLenum
, pname
:
GLenum
, param
:
GLfloat
)
:
void
Parameters
target:
GLenum
pname:
GLenum
param:
GLfloat
Returns
void
tex
Parameteri
tex
Parameteri
(
target
:
GLenum
, pname
:
GLenum
, param
:
GLint
)
:
void
Parameters
target:
GLenum
pname:
GLenum
param:
GLint
Returns
void
uniform1f
uniform1f
(
location
:
WebGLUniformLocation
|
null
, x
:
GLfloat
)
:
void
Parameters
location:
WebGLUniformLocation
|
null
x:
GLfloat
Returns
void
uniform1i
uniform1i
(
location
:
WebGLUniformLocation
|
null
, x
:
GLint
)
:
void
Parameters
location:
WebGLUniformLocation
|
null
x:
GLint
Returns
void
uniform2f
uniform2f
(
location
:
WebGLUniformLocation
|
null
, x
:
GLfloat
, y
:
GLfloat
)
:
void
Parameters
location:
WebGLUniformLocation
|
null
x:
GLfloat
y:
GLfloat
Returns
void
uniform2i
uniform2i
(
location
:
WebGLUniformLocation
|
null
, x
:
GLint
, y
:
GLint
)
:
void
Parameters
location:
WebGLUniformLocation
|
null
x:
GLint
y:
GLint
Returns
void
uniform3f
uniform3f
(
location
:
WebGLUniformLocation
|
null
, x
:
GLfloat
, y
:
GLfloat
, z
:
GLfloat
)
:
void
Parameters
location:
WebGLUniformLocation
|
null
x:
GLfloat
y:
GLfloat
z:
GLfloat
Returns
void
uniform3i
uniform3i
(
location
:
WebGLUniformLocation
|
null
, x
:
GLint
, y
:
GLint
, z
:
GLint
)
:
void
Parameters
location:
WebGLUniformLocation
|
null
x:
GLint
y:
GLint
z:
GLint
Returns
void
uniform4f
uniform4f
(
location
:
WebGLUniformLocation
|
null
, x
:
GLfloat
, y
:
GLfloat
, z
:
GLfloat
, w
:
GLfloat
)
:
void
Parameters
location:
WebGLUniformLocation
|
null
x:
GLfloat
y:
GLfloat
z:
GLfloat
w:
GLfloat
Returns
void
uniform4i
uniform4i
(
location
:
WebGLUniformLocation
|
null
, x
:
GLint
, y
:
GLint
, z
:
GLint
, w
:
GLint
)
:
void
Parameters
location:
WebGLUniformLocation
|
null
x:
GLint
y:
GLint
z:
GLint
w:
GLint
Returns
void
use
Program
use
Program
(
program
:
WebGLProgram
|
null
)
:
void
Parameters
program:
WebGLProgram
|
null
Returns
void
validate
Program
validate
Program
(
program
:
WebGLProgram
)
:
void
Parameters
program:
WebGLProgram
Returns
void
vertex
Attrib1f
vertex
Attrib1f
(
index
:
GLuint
, x
:
GLfloat
)
:
void
Parameters
index:
GLuint
x:
GLfloat
Returns
void
vertex
Attrib1fv
vertex
Attrib1fv
(
index
:
GLuint
, values
:
Float32List
)
:
void
Parameters
index:
GLuint
values:
Float32List
Returns
void
vertex
Attrib2f
vertex
Attrib2f
(
index
:
GLuint
, x
:
GLfloat
, y
:
GLfloat
)
:
void
Parameters
index:
GLuint
x:
GLfloat
y:
GLfloat
Returns
void
vertex
Attrib2fv
vertex
Attrib2fv
(
index
:
GLuint
, values
:
Float32List
)
:
void
Parameters
index:
GLuint
values:
Float32List
Returns
void
vertex
Attrib3f
vertex
Attrib3f
(
index
:
GLuint
, x
:
GLfloat
, y
:
GLfloat
, z
:
GLfloat
)
:
void
Parameters
index:
GLuint
x:
GLfloat
y:
GLfloat
z:
GLfloat
Returns
void
vertex
Attrib3fv
vertex
Attrib3fv
(
index
:
GLuint
, values
:
Float32List
)
:
void
Parameters
index:
GLuint
values:
Float32List
Returns
void
vertex
Attrib4f
vertex
Attrib4f
(
index
:
GLuint
, x
:
GLfloat
, y
:
GLfloat
, z
:
GLfloat
, w
:
GLfloat
)
:
void
Parameters
index:
GLuint
x:
GLfloat
y:
GLfloat
z:
GLfloat
w:
GLfloat
Returns
void
vertex
Attrib4fv
vertex
Attrib4fv
(
index
:
GLuint
, values
:
Float32List
)
:
void
Parameters
index:
GLuint
values:
Float32List
Returns
void
vertex
Attrib
Pointer
vertex
Attrib
Pointer
(
index
:
GLuint
, size
:
GLint
, type
:
GLenum
, normalized
:
GLboolean
, stride
:
GLsizei
, offset
:
GLintptr
)
:
void
Parameters
index:
GLuint
size:
GLint
type:
GLenum
normalized:
GLboolean
stride:
GLsizei
offset:
GLintptr
Returns
void
viewport
viewport
(
x
:
GLint
, y
:
GLint
, width
:
GLsizei
, height
:
GLsizei
)
:
void
Parameters
x:
GLint
y:
GLint
width:
GLsizei
height:
GLsizei
Returns
void
Globals
WebGLRendering
Context
Base
ACTIVE_
ATTRIBUTES
ACTIVE_
TEXTURE
ACTIVE_
UNIFORMS
ALIASED_
LINE_
WIDTH_
RANGE
ALIASED_
POINT_
SIZE_
RANGE
ALPHA
ALPHA_
BITS
ALWAYS
ARRAY_
BUFFER
ARRAY_
BUFFER_
BINDING
ATTACHED_
SHADERS
BACK
BLEND
BLEND_
COLOR
BLEND_
DST_
ALPHA
BLEND_
DST_
RGB
BLEND_
EQUATION
BLEND_
EQUATION_
ALPHA
BLEND_
EQUATION_
RGB
BLEND_
SRC_
ALPHA
BLEND_
SRC_
RGB
BLUE_
BITS
BOOL
BOOL_
VEC2
BOOL_
VEC3
BOOL_
VEC4
BROWSER_
DEFAULT_
WEBGL
BUFFER_
SIZE
BUFFER_
USAGE
BYTE
CCW
CLAMP_
TO_
EDGE
COLOR_
ATTACHMENT0
COLOR_
BUFFER_
BIT
COLOR_
CLEAR_
VALUE
COLOR_
WRITEMASK
COMPILE_
STATUS
COMPRESSED_
TEXTURE_
FORMATS
CONSTANT_
ALPHA
CONSTANT_
COLOR
CONTEXT_
LOST_
WEBGL
CULL_
FACE
CULL_
FACE_
MODE
CURRENT_
PROGRAM
CURRENT_
VERTEX_
ATTRIB
CW
DECR
DECR_
WRAP
DELETE_
STATUS
DEPTH_
ATTACHMENT
DEPTH_
BITS
DEPTH_
BUFFER_
BIT
DEPTH_
CLEAR_
VALUE
DEPTH_
COMPONENT
DEPTH_
COMPONENT16
DEPTH_
FUNC
DEPTH_
RANGE
DEPTH_
STENCIL
DEPTH_
STENCIL_
ATTACHMENT
DEPTH_
TEST
DEPTH_
WRITEMASK
DITHER
DONT_
CARE
DST_
ALPHA
DST_
COLOR
DYNAMIC_
DRAW
ELEMENT_
ARRAY_
BUFFER
ELEMENT_
ARRAY_
BUFFER_
BINDING
EQUAL
FASTEST
FLOAT
FLOAT_
MAT2
FLOAT_
MAT3
FLOAT_
MAT4
FLOAT_
VEC2
FLOAT_
VEC3
FLOAT_
VEC4
FRAGMENT_
SHADER
FRAMEBUFFER
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
NAME
FRAMEBUFFER_
ATTACHMENT_
OBJECT_
TYPE
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
CUBE_
MAP_
FACE
FRAMEBUFFER_
ATTACHMENT_
TEXTURE_
LEVEL
FRAMEBUFFER_
BINDING
FRAMEBUFFER_
COMPLETE
FRAMEBUFFER_
INCOMPLETE_
ATTACHMENT
FRAMEBUFFER_
INCOMPLETE_
DIMENSIONS
FRAMEBUFFER_
INCOMPLETE_
MISSING_
ATTACHMENT
FRAMEBUFFER_
UNSUPPORTED
FRONT
FRONT_
AND_
BACK
FRONT_
FACE
FUNC_
ADD
FUNC_
REVERSE_
SUBTRACT
FUNC_
SUBTRACT
GENERATE_
MIPMAP_
HINT
GEQUAL
GREATER
GREEN_
BITS
HIGH_
FLOAT
HIGH_
INT
IMPLEMENTATION_
COLOR_
READ_
FORMAT
IMPLEMENTATION_
COLOR_
READ_
TYPE
INCR
INCR_
WRAP
INT
INT_
VEC2
INT_
VEC3
INT_
VEC4
INVALID_
ENUM
INVALID_
FRAMEBUFFER_
OPERATION
INVALID_
OPERATION
INVALID_
VALUE
INVERT
KEEP
LEQUAL
LESS
LINEAR
LINEAR_
MIPMAP_
LINEAR
LINEAR_
MIPMAP_
NEAREST
LINES
LINE_
LOOP
LINE_
STRIP
LINE_
WIDTH
LINK_
STATUS
LOW_
FLOAT
LOW_
INT
LUMINANCE
LUMINANCE_
ALPHA
MAX_
COMBINED_
TEXTURE_
IMAGE_
UNITS
MAX_
CUBE_
MAP_
TEXTURE_
SIZE
MAX_
FRAGMENT_
UNIFORM_
VECTORS
MAX_
RENDERBUFFER_
SIZE
MAX_
TEXTURE_
IMAGE_
UNITS
MAX_
TEXTURE_
SIZE
MAX_
VARYING_
VECTORS
MAX_
VERTEX_
ATTRIBS
MAX_
VERTEX_
TEXTURE_
IMAGE_
UNITS
MAX_
VERTEX_
UNIFORM_
VECTORS
MAX_
VIEWPORT_
DIMS
MEDIUM_
FLOAT
MEDIUM_
INT
MIRRORED_
REPEAT
NEAREST
NEAREST_
MIPMAP_
LINEAR
NEAREST_
MIPMAP_
NEAREST
NEVER
NICEST
NONE
NOTEQUAL
NO_
ERROR
ONE
ONE_
MINUS_
CONSTANT_
ALPHA
ONE_
MINUS_
CONSTANT_
COLOR
ONE_
MINUS_
DST_
ALPHA
ONE_
MINUS_
DST_
COLOR
ONE_
MINUS_
SRC_
ALPHA
ONE_
MINUS_
SRC_
COLOR
OUT_
OF_
MEMORY
PACK_
ALIGNMENT
POINTS
POLYGON_
OFFSET_
FACTOR
POLYGON_
OFFSET_
FILL
POLYGON_
OFFSET_
UNITS
RED_
BITS
RENDERBUFFER
RENDERBUFFER_
ALPHA_
SIZE
RENDERBUFFER_
BINDING
RENDERBUFFER_
BLUE_
SIZE
RENDERBUFFER_
DEPTH_
SIZE
RENDERBUFFER_
GREEN_
SIZE
RENDERBUFFER_
HEIGHT
RENDERBUFFER_
INTERNAL_
FORMAT
RENDERBUFFER_
RED_
SIZE
RENDERBUFFER_
STENCIL_
SIZE
RENDERBUFFER_
WIDTH
RENDERER
REPEAT
REPLACE
RGB
RGB565
RGB5_
A1
RGBA
RGBA4
SAMPLER_
2D
SAMPLER_
CUBE
SAMPLES
SAMPLE_
ALPHA_
TO_
COVERAGE
SAMPLE_
BUFFERS
SAMPLE_
COVERAGE
SAMPLE_
COVERAGE_
INVERT
SAMPLE_
COVERAGE_
VALUE
SCISSOR_
BOX
SCISSOR_
TEST
SHADER_
TYPE
SHADING_
LANGUAGE_
VERSION
SHORT
SRC_
ALPHA
SRC_
ALPHA_
SATURATE
SRC_
COLOR
STATIC_
DRAW
STENCIL_
ATTACHMENT
STENCIL_
BACK_
FAIL
STENCIL_
BACK_
FUNC
STENCIL_
BACK_
PASS_
DEPTH_
FAIL
STENCIL_
BACK_
PASS_
DEPTH_
PASS
STENCIL_
BACK_
REF
STENCIL_
BACK_
VALUE_
MASK
STENCIL_
BACK_
WRITEMASK
STENCIL_
BITS
STENCIL_
BUFFER_
BIT
STENCIL_
CLEAR_
VALUE
STENCIL_
FAIL
STENCIL_
FUNC
STENCIL_
INDEX8
STENCIL_
PASS_
DEPTH_
FAIL
STENCIL_
PASS_
DEPTH_
PASS
STENCIL_
REF
STENCIL_
TEST
STENCIL_
VALUE_
MASK
STENCIL_
WRITEMASK
STREAM_
DRAW
SUBPIXEL_
BITS
TEXTURE
TEXTURE0
TEXTURE1
TEXTURE10
TEXTURE11
TEXTURE12
TEXTURE13
TEXTURE14
TEXTURE15
TEXTURE16
TEXTURE17
TEXTURE18
TEXTURE19
TEXTURE2
TEXTURE20
TEXTURE21
TEXTURE22
TEXTURE23
TEXTURE24
TEXTURE25
TEXTURE26
TEXTURE27
TEXTURE28
TEXTURE29
TEXTURE3
TEXTURE30
TEXTURE31
TEXTURE4
TEXTURE5
TEXTURE6
TEXTURE7
TEXTURE8
TEXTURE9
TEXTURE_
2D
TEXTURE_
BINDING_
2D
TEXTURE_
BINDING_
CUBE_
MAP
TEXTURE_
CUBE_
MAP
TEXTURE_
CUBE_
MAP_
NEGATIVE_
X
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Y
TEXTURE_
CUBE_
MAP_
NEGATIVE_
Z
TEXTURE_
CUBE_
MAP_
POSITIVE_
X
TEXTURE_
CUBE_
MAP_
POSITIVE_
Y
TEXTURE_
CUBE_
MAP_
POSITIVE_
Z
TEXTURE_
MAG_
FILTER
TEXTURE_
MIN_
FILTER
TEXTURE_
WRAP_
S
TEXTURE_
WRAP_
T
TRIANGLES
TRIANGLE_
FAN
TRIANGLE_
STRIP
UNPACK_
ALIGNMENT
UNPACK_
COLORSPACE_
CONVERSION_
WEBGL
UNPACK_
FLIP_
Y_WEBGL
UNPACK_
PREMULTIPLY_
ALPHA_
WEBGL
UNSIGNED_
BYTE
UNSIGNED_
INT
UNSIGNED_
SHORT
UNSIGNED_
SHORT_
4_4_
4_4
UNSIGNED_
SHORT_
5_5_
5_1
UNSIGNED_
SHORT_
5_6_
5
VALIDATE_
STATUS
VENDOR
VERSION
VERTEX_
ATTRIB_
ARRAY_
BUFFER_
BINDING
VERTEX_
ATTRIB_
ARRAY_
ENABLED
VERTEX_
ATTRIB_
ARRAY_
NORMALIZED
VERTEX_
ATTRIB_
ARRAY_
POINTER
VERTEX_
ATTRIB_
ARRAY_
SIZE
VERTEX_
ATTRIB_
ARRAY_
STRIDE
VERTEX_
ATTRIB_
ARRAY_
TYPE
VERTEX_
SHADER
VIEWPORT
ZERO
canvas
drawing
Buffer
Height
drawing
Buffer
Width
active
Texture
attach
Shader
bind
Attrib
Location
bind
Buffer
bind
Framebuffer
bind
Renderbuffer
bind
Texture
blend
Color
blend
Equation
blend
Equation
Separate
blend
Func
blend
Func
Separate
check
Framebuffer
Status
clear
clear
Color
clear
Depth
clear
Stencil
color
Mask
compile
Shader
copy
Tex
Image2D
copy
Tex
Sub
Image2D
create
Buffer
create
Framebuffer
create
Program
create
Renderbuffer
create
Shader
create
Texture
cull
Face
delete
Buffer
delete
Framebuffer
delete
Program
delete
Renderbuffer
delete
Shader
delete
Texture
depth
Func
depth
Mask
depth
Range
detach
Shader
disable
disable
Vertex
Attrib
Array
draw
Arrays
draw
Elements
enable
enable
Vertex
Attrib
Array
finish
flush
framebuffer
Renderbuffer
framebuffer
Texture2D
front
Face
generate
Mipmap
get
Active
Attrib
get
Active
Uniform
get
Attached
Shaders
get
Attrib
Location
get
Buffer
Parameter
get
Context
Attributes
get
Error
get
Extension
get
Framebuffer
Attachment
Parameter
get
Parameter
get
Program
Info
Log
get
Program
Parameter
get
Renderbuffer
Parameter
get
Shader
Info
Log
get
Shader
Parameter
get
Shader
Precision
Format
get
Shader
Source
get
Supported
Extensions
get
Tex
Parameter
get
Uniform
get
Uniform
Location
get
Vertex
Attrib
get
Vertex
Attrib
Offset
hint
is
Buffer
is
Context
Lost
is
Enabled
is
Framebuffer
is
Program
is
Renderbuffer
is
Shader
is
Texture
line
Width
link
Program
pixel
Storei
polygon
Offset
renderbuffer
Storage
sample
Coverage
scissor
shader
Source
stencil
Func
stencil
Func
Separate
stencil
Mask
stencil
Mask
Separate
stencil
Op
stencil
OpSeparate
tex
Parameterf
tex
Parameteri
uniform1f
uniform1i
uniform2f
uniform2i
uniform3f
uniform3i
uniform4f
uniform4i
use
Program
validate
Program
vertex
Attrib1f
vertex
Attrib1fv
vertex
Attrib2f
vertex
Attrib2fv
vertex
Attrib3f
vertex
Attrib3fv
vertex
Attrib4f
vertex
Attrib4fv
vertex
Attrib
Pointer
viewport
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