Interface ANGLE_instanced_arrays
Properties
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
VERTEX_
ATTRIB_ARRAY_DIVISOR_ANGLE: GLenum
Defined in opt/hostedtoolcache/node/12.18.1/x64/lib/node_modules/typedoc/node_modules/typescript/lib/lib.dom.d.ts:1877
Methods
drawArraysInstancedANGLE
Defined in opt/hostedtoolcache/node/12.18.1/x64/lib/node_modules/typedoc/node_modules/typescript/lib/lib.dom.d.ts:1874
Parameters
Returns void
drawElementsInstancedANGLE
Defined in opt/hostedtoolcache/node/12.18.1/x64/lib/node_modules/typedoc/node_modules/typescript/lib/lib.dom.d.ts:1875
Parameters
Returns void
vertexAttribDivisorANGLE
vertexAttribDivisorANGLE( index: GLuint , divisor: GLuint ) : void
Defined in opt/hostedtoolcache/node/12.18.1/x64/lib/node_modules/typedoc/node_modules/typescript/lib/lib.dom.d.ts:1876
Parameters
Returns void
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The ANGLE_instanced_arrays extension is part of the WebGL API and allows to draw the same object, or groups of similar objects multiple times, if they share the same vertex data, primitive count and type.