Package version:

Interface NetworkConnection

Network related settings

Hierarchy

Properties

domainJoinType?: string

AAD Join type.

domainName?: string

Active Directory domain name

domainPassword?: string

The password for the account used to join domain

domainUsername?: string

The username of an Active Directory account (user or service account) that has permissions to create computer objects in Active Directory. Required format: admin@contoso.com.

healthCheckStatus?: string

Overall health status of the network connection. Health checks are run on creation, update, and periodically to validate the network connection. NOTE: This property will not be serialized. It can only be populated by the server.

id?: string

Fully qualified resource ID for the resource. Ex - /subscriptions/{subscriptionId}/resourceGroups/{resourceGroupName}/providers/{resourceProviderNamespace}/{resourceType}/{resourceName} NOTE: This property will not be serialized. It can only be populated by the server.

location: string

The geo-location where the resource lives

name?: string

The name of the resource NOTE: This property will not be serialized. It can only be populated by the server.

networkingResourceGroupName?: string

The name for resource group where NICs will be placed.

organizationUnit?: string

Active Directory domain Organization Unit (OU)

provisioningState?: string

The provisioning state of the resource. NOTE: This property will not be serialized. It can only be populated by the server.

subnetId?: string

The subnet to attach Virtual Machines to

systemData?: SystemData

Azure Resource Manager metadata containing createdBy and modifiedBy information. NOTE: This property will not be serialized. It can only be populated by the server.

tags?: {
    [propertyName: string]: string;
}

Resource tags.

Type declaration

  • [propertyName: string]: string
type?: string

The type of the resource. E.g. "Microsoft.Compute/virtualMachines" or "Microsoft.Storage/storageAccounts" NOTE: This property will not be serialized. It can only be populated by the server.

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