Azure Data Tables is a NoSQL data storage service that can be accessed from anywhere in the world via authenticated calls using HTTP or HTTPS. Tables scales as needed to support the amount of data inserted, and allows for the storing of data with non-complex accessing. The Azure Tables client can be used to access Azure Storage or Cosmos accounts.
Source code | API reference documentation
Getting started
The Azure Tables SDK can access an Azure Storage or CosmosDB account.
Prerequisites
Create account
Create the client
The Azure Tables library allows you to interact with two types of resources:
- the tables in your account
- the entities within those tables. Interaction with these resources starts with an instance of a client. To create a client object, you will need the account's table service endpoint URL and a credential that allows you to access the account. The
endpoint
can be found on the page for your storage account in the [Azure Portal][azure_portal_account_url] under the "Access Keys" section or by running the following Azure CLI command:
# Log in to Azure CLI first, this opens a browser window
az login
# Get the table service URL for the account
az storage account show -n mystorageaccount -g MyResourceGroup --query "primaryEndpoints.table"
Key concepts
Common uses of the table service include:
- Storing TBs of structured data capable of serving web scale applications
- Storing datasets that do not require complex joins, foreign keys, or stored procedures and can be de-normalized for fast access
- Quickly querying data using a clustered index
- Accessing data using the OData protocol filter expressions
The following components make up the Azure Tables Service:
- The account
- A table within the account, which contains a set of entities
- An entity within a table, as a dictionary
The Azure Tables client library for C++ allows you to interact with each of these components through the use of a dedicated client object.
Clients
Two different clients are provided to interact with the various components of the Table Service:
- **
TableClient
** -
- Interacts with a specific table (which need not exist yet).
- Create, delete, query, and upsert entities within the specified table.
- Submit transactional batch operations.
- **
TableServiceClient
** -
- Get and set account settings
- Query tables within the account.
- Create or delete the specified table.
Entities
Entities are similar to rows. An entity has a set of properties, including a **PartitionKey
** and **RowKey
** which form the primary key of the entity. A property is a name value pair, similar to a column. Every entity in a table does not need to have the same properties.
Examples
The following sections provide several code snippets covering some of the most common Table tasks, including:
Creating and deleting a table
In order to Create/Delete a table we need to create a TablesClient first.
#include <azure/data/tables.hpp>
...
using namespace Azure::Data::Tables;
const std::string TableName = "sample1";
...
tableServiceClient.CreateTable(TableName);
static TableServiceClient CreateFromConnectionString(const std::string &connectionString, const TableClientOptions &options={})
Initializes a new instance of tableClient.
Definition tables_clients.cpp:154
In order to Delete a table we need to call the delete method on the previously created client.
tableServiceClient.DeleteTable(TableName);
Manipulating entities
In order to Create/Update/Merge/Delete entities we need to create a TablesClient first.
#include <azure/data/tables.hpp>
...
using namespace Azure::Data::Tables;
const std::string TableName = "sample1";
...
tableServiceClient.CreateTable(TableName);
static TableClient CreateFromConnectionString(const std::string &connectionString, const std::string &tableName, const TableClientOptions &options={})
Initializes a new instance of tableClient.
Definition tables_clients.cpp:430
Then we initialize and populate an entity.
Models::TableEntity entity;
entity.SetPartitionKey("P1");
entity.SetRowKey("R1");
entity.Properties["Name"] = TableEntityProperty("Azure");
entity.Properties["Product"] = TableEntityProperty("Tables");
To create the entity on the server we call the CreateEntity method on the table client.
tableClient.AddEntity(entity);
To update the entity, assume we made some changes to the entity, we call the UpdateEntity method on the table client.
tableClient.UpdateEntity(entity);
To merge the entity, assume we made some changes to the entity, we call the MergeEntity method on the table client.
tableClient.MergeEntity(entity);
To delete the entity, we call the DeleteEntity method on the table client.
tableClient.DeleteEntity(entity);
Table Service Operations
In order to get the service properties we need to create a TableServiceClient first.
#include <azure/data/tables.hpp>
...
using namespace Azure::Data::Tables;
...
To get the service properties we call the GetProperties method on the table service client.
auto properties = tableServiceClient.GetProperties();
To list the tables in the account we call the ListTables method on the table service client.
auto tables = tableServiceClient.ListTables();
To get the statistics of the account we call the GetStatistics method on the table service client.
auto statistics = tableServiceClient.GetStatistics();
Table Transactions Success
In order to get the service properties we need to create a TableServiceClient first.
#include <azure/data/tables.hpp>
...
using namespace Azure::Data::Tables;
...
We create a table on which we run the transaction and get a table client.
tableServiceClient.CreateTable(TableName);
auto tableClient = tableServiceClient.GetTableClient(TableName);
N.B. Here we are obtaining the table client from the table service client using the credentials that were passed to the table service client.
We initialize and populate the entities.
Models::TableEntity entity1;
entity1.PartitionKey = "P1";
entity1.RowKey = "R1";
entity1.Properties["Name"] = "Azure";
entity1.Properties["Product"] = "Tables";
Models::TableEntity entity2;
entity2.PartitionKey = "P2";
entity2.RowKey = "R2";
entity2.Properties["Name"] = "Azure";
entity2.Properties["Product"] = "Tables";
We create a transaction batch and add the operations to the transaction.
std::vector<TransactionStep> steps;
steps.emplace_back(TransactionStep{TransactionActionType::Add, entity});
steps.emplace_back(TransactionStep{TransactionActionType::Add, entity2});
We then submit the transaction and check the response.
if (!response.Value.Error.HasValue())
{
std::cout << "Transaction completed successfully." << std::endl;
}
else
{
std::cout << "Transaction failed with error: " << response.Value.Error.Value().Message
<< std::endl;
}
The output of this sample is:
Transaction completed successfully.
Table Transactions Error
The difference from the previous example is that we are trying to add two entities with the same PartitionKey and RowKey.
TableEntity entity;
TableEntity entity2;
entity.SetPartitionKey("P1");
entity.SetRowKey("R1");
...
entity2.SetPartitionKey("P1");
entity2.SetRowKey("R1");
...
The rest of the steps are the same as in the previous example.
The output of the sample contains the error message:
Transaction failed with error: 1:The batch request contains multiple changes with same row key. An entity can appear only once in a batch request.
Contributing
See the C++ Contributing Guide for details on building, testing, and contributing to these libraries.
See the Storage Testing Guide for how to set up storage resources running unit tests.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit cla.microsoft.com.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.