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Interface WebGL2RenderingContext

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Index

Properties

Methods

Properties

ACTIVE_ATTRIBUTES

ACTIVE_ATTRIBUTES: GLenum

ACTIVE_TEXTURE

ACTIVE_TEXTURE: GLenum

ACTIVE_UNIFORMS

ACTIVE_UNIFORMS: GLenum

ACTIVE_UNIFORM_BLOCKS

ACTIVE_UNIFORM_BLOCKS: GLenum

ALIASED_LINE_WIDTH_RANGE

ALIASED_LINE_WIDTH_RANGE: GLenum

ALIASED_POINT_SIZE_RANGE

ALIASED_POINT_SIZE_RANGE: GLenum

ALPHA

ALPHA: GLenum

ALPHA_BITS

ALPHA_BITS: GLenum

ALREADY_SIGNALED

ALREADY_SIGNALED: GLenum

ALWAYS

ALWAYS: GLenum

ANY_SAMPLES_PASSED

ANY_SAMPLES_PASSED: GLenum

ANY_SAMPLES_PASSED_CONSERVATIVE

ANY_SAMPLES_PASSED_CONSERVATIVE: GLenum

ARRAY_BUFFER

ARRAY_BUFFER: GLenum

ARRAY_BUFFER_BINDING

ARRAY_BUFFER_BINDING: GLenum

ATTACHED_SHADERS

ATTACHED_SHADERS: GLenum

BACK

BACK: GLenum

BLEND

BLEND: GLenum

BLEND_COLOR

BLEND_COLOR: GLenum

BLEND_DST_ALPHA

BLEND_DST_ALPHA: GLenum

BLEND_DST_RGB

BLEND_DST_RGB: GLenum

BLEND_EQUATION

BLEND_EQUATION: GLenum

BLEND_EQUATION_ALPHA

BLEND_EQUATION_ALPHA: GLenum

BLEND_EQUATION_RGB

BLEND_EQUATION_RGB: GLenum

BLEND_SRC_ALPHA

BLEND_SRC_ALPHA: GLenum

BLEND_SRC_RGB

BLEND_SRC_RGB: GLenum

BLUE_BITS

BLUE_BITS: GLenum

BOOL

BOOL: GLenum

BOOL_VEC2

BOOL_VEC2: GLenum

BOOL_VEC3

BOOL_VEC3: GLenum

BOOL_VEC4

BOOL_VEC4: GLenum

BROWSER_DEFAULT_WEBGL

BROWSER_DEFAULT_WEBGL: GLenum

BUFFER_SIZE

BUFFER_SIZE: GLenum

BUFFER_USAGE

BUFFER_USAGE: GLenum

BYTE

BYTE: GLenum

CCW

CCW: GLenum

CLAMP_TO_EDGE

CLAMP_TO_EDGE: GLenum

COLOR

COLOR: GLenum

COLOR_ATTACHMENT0

COLOR_ATTACHMENT0: GLenum

COLOR_ATTACHMENT1

COLOR_ATTACHMENT1: GLenum

COLOR_ATTACHMENT10

COLOR_ATTACHMENT10: GLenum

COLOR_ATTACHMENT11

COLOR_ATTACHMENT11: GLenum

COLOR_ATTACHMENT12

COLOR_ATTACHMENT12: GLenum

COLOR_ATTACHMENT13

COLOR_ATTACHMENT13: GLenum

COLOR_ATTACHMENT14

COLOR_ATTACHMENT14: GLenum

COLOR_ATTACHMENT15

COLOR_ATTACHMENT15: GLenum

COLOR_ATTACHMENT2

COLOR_ATTACHMENT2: GLenum

COLOR_ATTACHMENT3

COLOR_ATTACHMENT3: GLenum

COLOR_ATTACHMENT4

COLOR_ATTACHMENT4: GLenum

COLOR_ATTACHMENT5

COLOR_ATTACHMENT5: GLenum

COLOR_ATTACHMENT6

COLOR_ATTACHMENT6: GLenum

COLOR_ATTACHMENT7

COLOR_ATTACHMENT7: GLenum

COLOR_ATTACHMENT8

COLOR_ATTACHMENT8: GLenum

COLOR_ATTACHMENT9

COLOR_ATTACHMENT9: GLenum

COLOR_BUFFER_BIT

COLOR_BUFFER_BIT: GLenum

COLOR_CLEAR_VALUE

COLOR_CLEAR_VALUE: GLenum

COLOR_WRITEMASK

COLOR_WRITEMASK: GLenum

COMPARE_REF_TO_TEXTURE

COMPARE_REF_TO_TEXTURE: GLenum

COMPILE_STATUS

COMPILE_STATUS: GLenum

COMPRESSED_TEXTURE_FORMATS

COMPRESSED_TEXTURE_FORMATS: GLenum

CONDITION_SATISFIED

CONDITION_SATISFIED: GLenum

CONSTANT_ALPHA

CONSTANT_ALPHA: GLenum

CONSTANT_COLOR

CONSTANT_COLOR: GLenum

CONTEXT_LOST_WEBGL

CONTEXT_LOST_WEBGL: GLenum

COPY_READ_BUFFER

COPY_READ_BUFFER: GLenum

COPY_READ_BUFFER_BINDING

COPY_READ_BUFFER_BINDING: GLenum

COPY_WRITE_BUFFER

COPY_WRITE_BUFFER: GLenum

COPY_WRITE_BUFFER_BINDING

COPY_WRITE_BUFFER_BINDING: GLenum

CULL_FACE

CULL_FACE: GLenum

CULL_FACE_MODE

CULL_FACE_MODE: GLenum

CURRENT_PROGRAM

CURRENT_PROGRAM: GLenum

CURRENT_QUERY

CURRENT_QUERY: GLenum

CURRENT_VERTEX_ATTRIB

CURRENT_VERTEX_ATTRIB: GLenum

CW

CW: GLenum

DECR

DECR: GLenum

DECR_WRAP

DECR_WRAP: GLenum

DELETE_STATUS

DELETE_STATUS: GLenum

DEPTH

DEPTH: GLenum

DEPTH24_STENCIL8

DEPTH24_STENCIL8: GLenum

DEPTH32F_STENCIL8

DEPTH32F_STENCIL8: GLenum

DEPTH_ATTACHMENT

DEPTH_ATTACHMENT: GLenum

DEPTH_BITS

DEPTH_BITS: GLenum

DEPTH_BUFFER_BIT

DEPTH_BUFFER_BIT: GLenum

DEPTH_CLEAR_VALUE

DEPTH_CLEAR_VALUE: GLenum

DEPTH_COMPONENT

DEPTH_COMPONENT: GLenum

DEPTH_COMPONENT16

DEPTH_COMPONENT16: GLenum

DEPTH_COMPONENT24

DEPTH_COMPONENT24: GLenum

DEPTH_COMPONENT32F

DEPTH_COMPONENT32F: GLenum

DEPTH_FUNC

DEPTH_FUNC: GLenum

DEPTH_RANGE

DEPTH_RANGE: GLenum

DEPTH_STENCIL

DEPTH_STENCIL: GLenum

DEPTH_STENCIL_ATTACHMENT

DEPTH_STENCIL_ATTACHMENT: GLenum

DEPTH_TEST

DEPTH_TEST: GLenum

DEPTH_WRITEMASK

DEPTH_WRITEMASK: GLenum

DITHER

DITHER: GLenum

DONT_CARE

DONT_CARE: GLenum

DRAW_BUFFER0

DRAW_BUFFER0: GLenum

DRAW_BUFFER1

DRAW_BUFFER1: GLenum

DRAW_BUFFER10

DRAW_BUFFER10: GLenum

DRAW_BUFFER11

DRAW_BUFFER11: GLenum

DRAW_BUFFER12

DRAW_BUFFER12: GLenum

DRAW_BUFFER13

DRAW_BUFFER13: GLenum

DRAW_BUFFER14

DRAW_BUFFER14: GLenum

DRAW_BUFFER15

DRAW_BUFFER15: GLenum

DRAW_BUFFER2

DRAW_BUFFER2: GLenum

DRAW_BUFFER3

DRAW_BUFFER3: GLenum

DRAW_BUFFER4

DRAW_BUFFER4: GLenum

DRAW_BUFFER5

DRAW_BUFFER5: GLenum

DRAW_BUFFER6

DRAW_BUFFER6: GLenum

DRAW_BUFFER7

DRAW_BUFFER7: GLenum

DRAW_BUFFER8

DRAW_BUFFER8: GLenum

DRAW_BUFFER9

DRAW_BUFFER9: GLenum

DRAW_FRAMEBUFFER

DRAW_FRAMEBUFFER: GLenum

DRAW_FRAMEBUFFER_BINDING

DRAW_FRAMEBUFFER_BINDING: GLenum

DST_ALPHA

DST_ALPHA: GLenum

DST_COLOR

DST_COLOR: GLenum

DYNAMIC_COPY

DYNAMIC_COPY: GLenum

DYNAMIC_DRAW

DYNAMIC_DRAW: GLenum

DYNAMIC_READ

DYNAMIC_READ: GLenum

ELEMENT_ARRAY_BUFFER

ELEMENT_ARRAY_BUFFER: GLenum

ELEMENT_ARRAY_BUFFER_BINDING

ELEMENT_ARRAY_BUFFER_BINDING: GLenum

EQUAL

EQUAL: GLenum

FASTEST

FASTEST: GLenum

FLOAT

FLOAT: GLenum

FLOAT_32_UNSIGNED_INT_24_8_REV

FLOAT_32_UNSIGNED_INT_24_8_REV: GLenum

FLOAT_MAT2

FLOAT_MAT2: GLenum

FLOAT_MAT2x3

FLOAT_MAT2x3: GLenum

FLOAT_MAT2x4

FLOAT_MAT2x4: GLenum

FLOAT_MAT3

FLOAT_MAT3: GLenum

FLOAT_MAT3x2

FLOAT_MAT3x2: GLenum

FLOAT_MAT3x4

FLOAT_MAT3x4: GLenum

FLOAT_MAT4

FLOAT_MAT4: GLenum

FLOAT_MAT4x2

FLOAT_MAT4x2: GLenum

FLOAT_MAT4x3

FLOAT_MAT4x3: GLenum

FLOAT_VEC2

FLOAT_VEC2: GLenum

FLOAT_VEC3

FLOAT_VEC3: GLenum

FLOAT_VEC4

FLOAT_VEC4: GLenum

FRAGMENT_SHADER

FRAGMENT_SHADER: GLenum

FRAGMENT_SHADER_DERIVATIVE_HINT

FRAGMENT_SHADER_DERIVATIVE_HINT: GLenum

FRAMEBUFFER

FRAMEBUFFER: GLenum

FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: GLenum

FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: GLenum

FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_OBJECT_NAME

FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: GLenum

FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE

FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: GLenum

FRAMEBUFFER_ATTACHMENT_RED_SIZE

FRAMEBUFFER_ATTACHMENT_RED_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: GLenum

FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE

FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: GLenum

FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: GLenum

FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL

FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: GLenum

FRAMEBUFFER_BINDING

FRAMEBUFFER_BINDING: GLenum

FRAMEBUFFER_COMPLETE

FRAMEBUFFER_COMPLETE: GLenum

FRAMEBUFFER_DEFAULT

FRAMEBUFFER_DEFAULT: GLenum

FRAMEBUFFER_INCOMPLETE_ATTACHMENT

FRAMEBUFFER_INCOMPLETE_ATTACHMENT: GLenum

FRAMEBUFFER_INCOMPLETE_DIMENSIONS

FRAMEBUFFER_INCOMPLETE_DIMENSIONS: GLenum

FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT

FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: GLenum

FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: GLenum

FRAMEBUFFER_UNSUPPORTED

FRAMEBUFFER_UNSUPPORTED: GLenum

FRONT

FRONT: GLenum

FRONT_AND_BACK

FRONT_AND_BACK: GLenum

FRONT_FACE

FRONT_FACE: GLenum

FUNC_ADD

FUNC_ADD: GLenum

FUNC_REVERSE_SUBTRACT

FUNC_REVERSE_SUBTRACT: GLenum

FUNC_SUBTRACT

FUNC_SUBTRACT: GLenum

GENERATE_MIPMAP_HINT

GENERATE_MIPMAP_HINT: GLenum

GEQUAL

GEQUAL: GLenum

GREATER

GREATER: GLenum

GREEN_BITS

GREEN_BITS: GLenum

HALF_FLOAT

HALF_FLOAT: GLenum

HIGH_FLOAT

HIGH_FLOAT: GLenum

HIGH_INT

HIGH_INT: GLenum

IMPLEMENTATION_COLOR_READ_FORMAT

IMPLEMENTATION_COLOR_READ_FORMAT: GLenum

IMPLEMENTATION_COLOR_READ_TYPE

IMPLEMENTATION_COLOR_READ_TYPE: GLenum

INCR

INCR: GLenum

INCR_WRAP

INCR_WRAP: GLenum

INT

INT: GLenum

INTERLEAVED_ATTRIBS

INTERLEAVED_ATTRIBS: GLenum

INT_2_10_10_10_REV

INT_2_10_10_10_REV: GLenum

INT_SAMPLER_2D

INT_SAMPLER_2D: GLenum

INT_SAMPLER_2D_ARRAY

INT_SAMPLER_2D_ARRAY: GLenum

INT_SAMPLER_3D

INT_SAMPLER_3D: GLenum

INT_SAMPLER_CUBE

INT_SAMPLER_CUBE: GLenum

INT_VEC2

INT_VEC2: GLenum

INT_VEC3

INT_VEC3: GLenum

INT_VEC4

INT_VEC4: GLenum

INVALID_ENUM

INVALID_ENUM: GLenum

INVALID_FRAMEBUFFER_OPERATION

INVALID_FRAMEBUFFER_OPERATION: GLenum

INVALID_INDEX

INVALID_INDEX: GLenum

INVALID_OPERATION

INVALID_OPERATION: GLenum

INVALID_VALUE

INVALID_VALUE: GLenum

INVERT

INVERT: GLenum

KEEP

KEEP: GLenum

LEQUAL

LEQUAL: GLenum

LESS

LESS: GLenum

LINEAR

LINEAR: GLenum

LINEAR_MIPMAP_LINEAR

LINEAR_MIPMAP_LINEAR: GLenum

LINEAR_MIPMAP_NEAREST

LINEAR_MIPMAP_NEAREST: GLenum

LINES

LINES: GLenum

LINE_LOOP

LINE_LOOP: GLenum

LINE_STRIP

LINE_STRIP: GLenum

LINE_WIDTH

LINE_WIDTH: GLenum

LINK_STATUS

LINK_STATUS: GLenum

LOW_FLOAT

LOW_FLOAT: GLenum

LOW_INT

LOW_INT: GLenum

LUMINANCE

LUMINANCE: GLenum

LUMINANCE_ALPHA

LUMINANCE_ALPHA: GLenum

MAX

MAX: GLenum

MAX_3D_TEXTURE_SIZE

MAX_3D_TEXTURE_SIZE: GLenum

MAX_ARRAY_TEXTURE_LAYERS

MAX_ARRAY_TEXTURE_LAYERS: GLenum

MAX_CLIENT_WAIT_TIMEOUT_WEBGL

MAX_CLIENT_WAIT_TIMEOUT_WEBGL: GLenum

MAX_COLOR_ATTACHMENTS

MAX_COLOR_ATTACHMENTS: GLenum

MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS

MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: GLenum

MAX_COMBINED_TEXTURE_IMAGE_UNITS

MAX_COMBINED_TEXTURE_IMAGE_UNITS: GLenum

MAX_COMBINED_UNIFORM_BLOCKS

MAX_COMBINED_UNIFORM_BLOCKS: GLenum

MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS

MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: GLenum

MAX_CUBE_MAP_TEXTURE_SIZE

MAX_CUBE_MAP_TEXTURE_SIZE: GLenum

MAX_DRAW_BUFFERS

MAX_DRAW_BUFFERS: GLenum

MAX_ELEMENTS_INDICES

MAX_ELEMENTS_INDICES: GLenum

MAX_ELEMENTS_VERTICES

MAX_ELEMENTS_VERTICES: GLenum

MAX_ELEMENT_INDEX

MAX_ELEMENT_INDEX: GLenum

MAX_FRAGMENT_INPUT_COMPONENTS

MAX_FRAGMENT_INPUT_COMPONENTS: GLenum

MAX_FRAGMENT_UNIFORM_BLOCKS

MAX_FRAGMENT_UNIFORM_BLOCKS: GLenum

MAX_FRAGMENT_UNIFORM_COMPONENTS

MAX_FRAGMENT_UNIFORM_COMPONENTS: GLenum

MAX_FRAGMENT_UNIFORM_VECTORS

MAX_FRAGMENT_UNIFORM_VECTORS: GLenum

MAX_PROGRAM_TEXEL_OFFSET

MAX_PROGRAM_TEXEL_OFFSET: GLenum

MAX_RENDERBUFFER_SIZE

MAX_RENDERBUFFER_SIZE: GLenum

MAX_SAMPLES

MAX_SAMPLES: GLenum

MAX_SERVER_WAIT_TIMEOUT

MAX_SERVER_WAIT_TIMEOUT: GLenum

MAX_TEXTURE_IMAGE_UNITS

MAX_TEXTURE_IMAGE_UNITS: GLenum

MAX_TEXTURE_LOD_BIAS

MAX_TEXTURE_LOD_BIAS: GLenum

MAX_TEXTURE_SIZE

MAX_TEXTURE_SIZE: GLenum

MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: GLenum

MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: GLenum

MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: GLenum

MAX_UNIFORM_BLOCK_SIZE

MAX_UNIFORM_BLOCK_SIZE: GLenum

MAX_UNIFORM_BUFFER_BINDINGS

MAX_UNIFORM_BUFFER_BINDINGS: GLenum

MAX_VARYING_COMPONENTS

MAX_VARYING_COMPONENTS: GLenum

MAX_VARYING_VECTORS

MAX_VARYING_VECTORS: GLenum

MAX_VERTEX_ATTRIBS

MAX_VERTEX_ATTRIBS: GLenum

MAX_VERTEX_OUTPUT_COMPONENTS

MAX_VERTEX_OUTPUT_COMPONENTS: GLenum

MAX_VERTEX_TEXTURE_IMAGE_UNITS

MAX_VERTEX_TEXTURE_IMAGE_UNITS: GLenum

MAX_VERTEX_UNIFORM_BLOCKS

MAX_VERTEX_UNIFORM_BLOCKS: GLenum

MAX_VERTEX_UNIFORM_COMPONENTS

MAX_VERTEX_UNIFORM_COMPONENTS: GLenum

MAX_VERTEX_UNIFORM_VECTORS

MAX_VERTEX_UNIFORM_VECTORS: GLenum

MAX_VIEWPORT_DIMS

MAX_VIEWPORT_DIMS: GLenum

MEDIUM_FLOAT

MEDIUM_FLOAT: GLenum

MEDIUM_INT

MEDIUM_INT: GLenum

MIN

MIN: GLenum

MIN_PROGRAM_TEXEL_OFFSET

MIN_PROGRAM_TEXEL_OFFSET: GLenum

MIRRORED_REPEAT

MIRRORED_REPEAT: GLenum

NEAREST

NEAREST: GLenum

NEAREST_MIPMAP_LINEAR

NEAREST_MIPMAP_LINEAR: GLenum

NEAREST_MIPMAP_NEAREST

NEAREST_MIPMAP_NEAREST: GLenum

NEVER

NEVER: GLenum

NICEST

NICEST: GLenum

NONE

NONE: GLenum

NOTEQUAL

NOTEQUAL: GLenum

NO_ERROR

NO_ERROR: GLenum

OBJECT_TYPE

OBJECT_TYPE: GLenum

ONE

ONE: GLenum

ONE_MINUS_CONSTANT_ALPHA

ONE_MINUS_CONSTANT_ALPHA: GLenum

ONE_MINUS_CONSTANT_COLOR

ONE_MINUS_CONSTANT_COLOR: GLenum

ONE_MINUS_DST_ALPHA

ONE_MINUS_DST_ALPHA: GLenum

ONE_MINUS_DST_COLOR

ONE_MINUS_DST_COLOR: GLenum

ONE_MINUS_SRC_ALPHA

ONE_MINUS_SRC_ALPHA: GLenum

ONE_MINUS_SRC_COLOR

ONE_MINUS_SRC_COLOR: GLenum

OUT_OF_MEMORY

OUT_OF_MEMORY: GLenum

PACK_ALIGNMENT

PACK_ALIGNMENT: GLenum

PACK_ROW_LENGTH

PACK_ROW_LENGTH: GLenum

PACK_SKIP_PIXELS

PACK_SKIP_PIXELS: GLenum

PACK_SKIP_ROWS

PACK_SKIP_ROWS: GLenum

PIXEL_PACK_BUFFER

PIXEL_PACK_BUFFER: GLenum

PIXEL_PACK_BUFFER_BINDING

PIXEL_PACK_BUFFER_BINDING: GLenum

PIXEL_UNPACK_BUFFER

PIXEL_UNPACK_BUFFER: GLenum

PIXEL_UNPACK_BUFFER_BINDING

PIXEL_UNPACK_BUFFER_BINDING: GLenum

POINTS

POINTS: GLenum

POLYGON_OFFSET_FACTOR

POLYGON_OFFSET_FACTOR: GLenum

POLYGON_OFFSET_FILL

POLYGON_OFFSET_FILL: GLenum

POLYGON_OFFSET_UNITS

POLYGON_OFFSET_UNITS: GLenum

QUERY_RESULT

QUERY_RESULT: GLenum

QUERY_RESULT_AVAILABLE

QUERY_RESULT_AVAILABLE: GLenum

R11F_G11F_B10F

R11F_G11F_B10F: GLenum

R16F

R16F: GLenum

R16I

R16I: GLenum

R16UI

R16UI: GLenum

R32F

R32F: GLenum

R32I

R32I: GLenum

R32UI

R32UI: GLenum

R8

R8: GLenum

R8I

R8I: GLenum

R8UI

R8UI: GLenum

R8_SNORM

R8_SNORM: GLenum

RASTERIZER_DISCARD

RASTERIZER_DISCARD: GLenum

READ_BUFFER

READ_BUFFER: GLenum

READ_FRAMEBUFFER

READ_FRAMEBUFFER: GLenum

READ_FRAMEBUFFER_BINDING

READ_FRAMEBUFFER_BINDING: GLenum

RED

RED: GLenum

RED_BITS

RED_BITS: GLenum

RED_INTEGER

RED_INTEGER: GLenum

RENDERBUFFER

RENDERBUFFER: GLenum

RENDERBUFFER_ALPHA_SIZE

RENDERBUFFER_ALPHA_SIZE: GLenum

RENDERBUFFER_BINDING

RENDERBUFFER_BINDING: GLenum

RENDERBUFFER_BLUE_SIZE

RENDERBUFFER_BLUE_SIZE: GLenum

RENDERBUFFER_DEPTH_SIZE

RENDERBUFFER_DEPTH_SIZE: GLenum

RENDERBUFFER_GREEN_SIZE

RENDERBUFFER_GREEN_SIZE: GLenum

RENDERBUFFER_HEIGHT

RENDERBUFFER_HEIGHT: GLenum

RENDERBUFFER_INTERNAL_FORMAT

RENDERBUFFER_INTERNAL_FORMAT: GLenum

RENDERBUFFER_RED_SIZE

RENDERBUFFER_RED_SIZE: GLenum

RENDERBUFFER_SAMPLES

RENDERBUFFER_SAMPLES: GLenum

RENDERBUFFER_STENCIL_SIZE

RENDERBUFFER_STENCIL_SIZE: GLenum

RENDERBUFFER_WIDTH

RENDERBUFFER_WIDTH: GLenum

RENDERER

RENDERER: GLenum

REPEAT

REPEAT: GLenum

REPLACE

REPLACE: GLenum

RG

RG: GLenum

RG16F

RG16F: GLenum

RG16I

RG16I: GLenum

RG16UI

RG16UI: GLenum

RG32F

RG32F: GLenum

RG32I

RG32I: GLenum

RG32UI

RG32UI: GLenum

RG8

RG8: GLenum

RG8I

RG8I: GLenum

RG8UI

RG8UI: GLenum

RG8_SNORM

RG8_SNORM: GLenum

RGB

RGB: GLenum

RGB10_A2

RGB10_A2: GLenum

RGB10_A2UI

RGB10_A2UI: GLenum

RGB16F

RGB16F: GLenum

RGB16I

RGB16I: GLenum

RGB16UI

RGB16UI: GLenum

RGB32F

RGB32F: GLenum

RGB32I

RGB32I: GLenum

RGB32UI

RGB32UI: GLenum

RGB565

RGB565: GLenum

RGB5_A1

RGB5_A1: GLenum

RGB8

RGB8: GLenum

RGB8I

RGB8I: GLenum

RGB8UI

RGB8UI: GLenum

RGB8_SNORM

RGB8_SNORM: GLenum

RGB9_E5

RGB9_E5: GLenum

RGBA

RGBA: GLenum

RGBA16F

RGBA16F: GLenum

RGBA16I

RGBA16I: GLenum

RGBA16UI

RGBA16UI: GLenum

RGBA32F

RGBA32F: GLenum

RGBA32I

RGBA32I: GLenum

RGBA32UI

RGBA32UI: GLenum

RGBA4

RGBA4: GLenum

RGBA8

RGBA8: GLenum

RGBA8I

RGBA8I: GLenum

RGBA8UI

RGBA8UI: GLenum

RGBA8_SNORM

RGBA8_SNORM: GLenum

RGBA_INTEGER

RGBA_INTEGER: GLenum

RGB_INTEGER

RGB_INTEGER: GLenum

RG_INTEGER

RG_INTEGER: GLenum

SAMPLER_2D

SAMPLER_2D: GLenum

SAMPLER_2D_ARRAY

SAMPLER_2D_ARRAY: GLenum

SAMPLER_2D_ARRAY_SHADOW

SAMPLER_2D_ARRAY_SHADOW: GLenum

SAMPLER_2D_SHADOW

SAMPLER_2D_SHADOW: GLenum

SAMPLER_3D

SAMPLER_3D: GLenum

SAMPLER_BINDING

SAMPLER_BINDING: GLenum

SAMPLER_CUBE

SAMPLER_CUBE: GLenum

SAMPLER_CUBE_SHADOW

SAMPLER_CUBE_SHADOW: GLenum

SAMPLES

SAMPLES: GLenum

SAMPLE_ALPHA_TO_COVERAGE

SAMPLE_ALPHA_TO_COVERAGE: GLenum

SAMPLE_BUFFERS

SAMPLE_BUFFERS: GLenum

SAMPLE_COVERAGE

SAMPLE_COVERAGE: GLenum

SAMPLE_COVERAGE_INVERT

SAMPLE_COVERAGE_INVERT: GLenum

SAMPLE_COVERAGE_VALUE

SAMPLE_COVERAGE_VALUE: GLenum

SCISSOR_BOX

SCISSOR_BOX: GLenum

SCISSOR_TEST

SCISSOR_TEST: GLenum

SEPARATE_ATTRIBS

SEPARATE_ATTRIBS: GLenum

SHADER_TYPE

SHADER_TYPE: GLenum

SHADING_LANGUAGE_VERSION

SHADING_LANGUAGE_VERSION: GLenum

SHORT

SHORT: GLenum

SIGNALED

SIGNALED: GLenum

SIGNED_NORMALIZED

SIGNED_NORMALIZED: GLenum

SRC_ALPHA

SRC_ALPHA: GLenum

SRC_ALPHA_SATURATE

SRC_ALPHA_SATURATE: GLenum

SRC_COLOR

SRC_COLOR: GLenum

SRGB

SRGB: GLenum

SRGB8

SRGB8: GLenum

SRGB8_ALPHA8

SRGB8_ALPHA8: GLenum

STATIC_COPY

STATIC_COPY: GLenum

STATIC_DRAW

STATIC_DRAW: GLenum

STATIC_READ

STATIC_READ: GLenum

STENCIL

STENCIL: GLenum

STENCIL_ATTACHMENT

STENCIL_ATTACHMENT: GLenum

STENCIL_BACK_FAIL

STENCIL_BACK_FAIL: GLenum

STENCIL_BACK_FUNC

STENCIL_BACK_FUNC: GLenum

STENCIL_BACK_PASS_DEPTH_FAIL

STENCIL_BACK_PASS_DEPTH_FAIL: GLenum

STENCIL_BACK_PASS_DEPTH_PASS

STENCIL_BACK_PASS_DEPTH_PASS: GLenum

STENCIL_BACK_REF

STENCIL_BACK_REF: GLenum

STENCIL_BACK_VALUE_MASK

STENCIL_BACK_VALUE_MASK: GLenum

STENCIL_BACK_WRITEMASK

STENCIL_BACK_WRITEMASK: GLenum

STENCIL_BITS

STENCIL_BITS: GLenum

STENCIL_BUFFER_BIT

STENCIL_BUFFER_BIT: GLenum

STENCIL_CLEAR_VALUE

STENCIL_CLEAR_VALUE: GLenum

STENCIL_FAIL

STENCIL_FAIL: GLenum

STENCIL_FUNC

STENCIL_FUNC: GLenum

STENCIL_INDEX8

STENCIL_INDEX8: GLenum

STENCIL_PASS_DEPTH_FAIL

STENCIL_PASS_DEPTH_FAIL: GLenum

STENCIL_PASS_DEPTH_PASS

STENCIL_PASS_DEPTH_PASS: GLenum

STENCIL_REF

STENCIL_REF: GLenum

STENCIL_TEST

STENCIL_TEST: GLenum

STENCIL_VALUE_MASK

STENCIL_VALUE_MASK: GLenum

STENCIL_WRITEMASK

STENCIL_WRITEMASK: GLenum

STREAM_COPY

STREAM_COPY: GLenum

STREAM_DRAW

STREAM_DRAW: GLenum

STREAM_READ

STREAM_READ: GLenum

SUBPIXEL_BITS

SUBPIXEL_BITS: GLenum

SYNC_CONDITION

SYNC_CONDITION: GLenum

SYNC_FENCE

SYNC_FENCE: GLenum

SYNC_FLAGS

SYNC_FLAGS: GLenum

SYNC_FLUSH_COMMANDS_BIT

SYNC_FLUSH_COMMANDS_BIT: GLenum

SYNC_GPU_COMMANDS_COMPLETE

SYNC_GPU_COMMANDS_COMPLETE: GLenum

SYNC_STATUS

SYNC_STATUS: GLenum

TEXTURE

TEXTURE: GLenum

TEXTURE0

TEXTURE0: GLenum

TEXTURE1

TEXTURE1: GLenum

TEXTURE10

TEXTURE10: GLenum

TEXTURE11

TEXTURE11: GLenum

TEXTURE12

TEXTURE12: GLenum

TEXTURE13

TEXTURE13: GLenum

TEXTURE14

TEXTURE14: GLenum

TEXTURE15

TEXTURE15: GLenum

TEXTURE16

TEXTURE16: GLenum

TEXTURE17

TEXTURE17: GLenum

TEXTURE18

TEXTURE18: GLenum

TEXTURE19

TEXTURE19: GLenum

TEXTURE2

TEXTURE2: GLenum

TEXTURE20

TEXTURE20: GLenum

TEXTURE21

TEXTURE21: GLenum

TEXTURE22

TEXTURE22: GLenum

TEXTURE23

TEXTURE23: GLenum

TEXTURE24

TEXTURE24: GLenum

TEXTURE25

TEXTURE25: GLenum

TEXTURE26

TEXTURE26: GLenum

TEXTURE27

TEXTURE27: GLenum

TEXTURE28

TEXTURE28: GLenum

TEXTURE29

TEXTURE29: GLenum

TEXTURE3

TEXTURE3: GLenum

TEXTURE30

TEXTURE30: GLenum

TEXTURE31

TEXTURE31: GLenum

TEXTURE4

TEXTURE4: GLenum

TEXTURE5

TEXTURE5: GLenum

TEXTURE6

TEXTURE6: GLenum

TEXTURE7

TEXTURE7: GLenum

TEXTURE8

TEXTURE8: GLenum

TEXTURE9

TEXTURE9: GLenum

TEXTURE_2D

TEXTURE_2D: GLenum

TEXTURE_2D_ARRAY

TEXTURE_2D_ARRAY: GLenum

TEXTURE_3D

TEXTURE_3D: GLenum

TEXTURE_BASE_LEVEL

TEXTURE_BASE_LEVEL: GLenum

TEXTURE_BINDING_2D

TEXTURE_BINDING_2D: GLenum

TEXTURE_BINDING_2D_ARRAY

TEXTURE_BINDING_2D_ARRAY: GLenum

TEXTURE_BINDING_3D

TEXTURE_BINDING_3D: GLenum

TEXTURE_BINDING_CUBE_MAP

TEXTURE_BINDING_CUBE_MAP: GLenum

TEXTURE_COMPARE_FUNC

TEXTURE_COMPARE_FUNC: GLenum

TEXTURE_COMPARE_MODE

TEXTURE_COMPARE_MODE: GLenum

TEXTURE_CUBE_MAP

TEXTURE_CUBE_MAP: GLenum

TEXTURE_CUBE_MAP_NEGATIVE_X

TEXTURE_CUBE_MAP_NEGATIVE_X: GLenum

TEXTURE_CUBE_MAP_NEGATIVE_Y

TEXTURE_CUBE_MAP_NEGATIVE_Y: GLenum

TEXTURE_CUBE_MAP_NEGATIVE_Z

TEXTURE_CUBE_MAP_NEGATIVE_Z: GLenum

TEXTURE_CUBE_MAP_POSITIVE_X

TEXTURE_CUBE_MAP_POSITIVE_X: GLenum

TEXTURE_CUBE_MAP_POSITIVE_Y

TEXTURE_CUBE_MAP_POSITIVE_Y: GLenum

TEXTURE_CUBE_MAP_POSITIVE_Z

TEXTURE_CUBE_MAP_POSITIVE_Z: GLenum

TEXTURE_IMMUTABLE_FORMAT

TEXTURE_IMMUTABLE_FORMAT: GLenum

TEXTURE_IMMUTABLE_LEVELS

TEXTURE_IMMUTABLE_LEVELS: GLenum

TEXTURE_MAG_FILTER

TEXTURE_MAG_FILTER: GLenum

TEXTURE_MAX_LEVEL

TEXTURE_MAX_LEVEL: GLenum

TEXTURE_MAX_LOD

TEXTURE_MAX_LOD: GLenum

TEXTURE_MIN_FILTER

TEXTURE_MIN_FILTER: GLenum

TEXTURE_MIN_LOD

TEXTURE_MIN_LOD: GLenum

TEXTURE_WRAP_R

TEXTURE_WRAP_R: GLenum

TEXTURE_WRAP_S

TEXTURE_WRAP_S: GLenum

TEXTURE_WRAP_T

TEXTURE_WRAP_T: GLenum

TIMEOUT_EXPIRED

TIMEOUT_EXPIRED: GLenum

TIMEOUT_IGNORED

TIMEOUT_IGNORED: GLint64

TRANSFORM_FEEDBACK

TRANSFORM_FEEDBACK: GLenum

TRANSFORM_FEEDBACK_ACTIVE

TRANSFORM_FEEDBACK_ACTIVE: GLenum

TRANSFORM_FEEDBACK_BINDING

TRANSFORM_FEEDBACK_BINDING: GLenum

TRANSFORM_FEEDBACK_BUFFER

TRANSFORM_FEEDBACK_BUFFER: GLenum

TRANSFORM_FEEDBACK_BUFFER_BINDING

TRANSFORM_FEEDBACK_BUFFER_BINDING: GLenum

TRANSFORM_FEEDBACK_BUFFER_MODE

TRANSFORM_FEEDBACK_BUFFER_MODE: GLenum

TRANSFORM_FEEDBACK_BUFFER_SIZE

TRANSFORM_FEEDBACK_BUFFER_SIZE: GLenum

TRANSFORM_FEEDBACK_BUFFER_START

TRANSFORM_FEEDBACK_BUFFER_START: GLenum

TRANSFORM_FEEDBACK_PAUSED

TRANSFORM_FEEDBACK_PAUSED: GLenum

TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: GLenum

TRANSFORM_FEEDBACK_VARYINGS

TRANSFORM_FEEDBACK_VARYINGS: GLenum

TRIANGLES

TRIANGLES: GLenum

TRIANGLE_FAN

TRIANGLE_FAN: GLenum

TRIANGLE_STRIP

TRIANGLE_STRIP: GLenum

UNIFORM_ARRAY_STRIDE

UNIFORM_ARRAY_STRIDE: GLenum

UNIFORM_BLOCK_ACTIVE_UNIFORMS

UNIFORM_BLOCK_ACTIVE_UNIFORMS: GLenum

UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES

UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: GLenum

UNIFORM_BLOCK_BINDING

UNIFORM_BLOCK_BINDING: GLenum

UNIFORM_BLOCK_DATA_SIZE

UNIFORM_BLOCK_DATA_SIZE: GLenum

UNIFORM_BLOCK_INDEX

UNIFORM_BLOCK_INDEX: GLenum

UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER

UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: GLenum

UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER

UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: GLenum

UNIFORM_BUFFER

UNIFORM_BUFFER: GLenum

UNIFORM_BUFFER_BINDING

UNIFORM_BUFFER_BINDING: GLenum

UNIFORM_BUFFER_OFFSET_ALIGNMENT

UNIFORM_BUFFER_OFFSET_ALIGNMENT: GLenum

UNIFORM_BUFFER_SIZE

UNIFORM_BUFFER_SIZE: GLenum

UNIFORM_BUFFER_START

UNIFORM_BUFFER_START: GLenum

UNIFORM_IS_ROW_MAJOR

UNIFORM_IS_ROW_MAJOR: GLenum

UNIFORM_MATRIX_STRIDE

UNIFORM_MATRIX_STRIDE: GLenum

UNIFORM_OFFSET

UNIFORM_OFFSET: GLenum

UNIFORM_SIZE

UNIFORM_SIZE: GLenum

UNIFORM_TYPE

UNIFORM_TYPE: GLenum

UNPACK_ALIGNMENT

UNPACK_ALIGNMENT: GLenum

UNPACK_COLORSPACE_CONVERSION_WEBGL

UNPACK_COLORSPACE_CONVERSION_WEBGL: GLenum

UNPACK_FLIP_Y_WEBGL

UNPACK_FLIP_Y_WEBGL: GLenum

UNPACK_IMAGE_HEIGHT

UNPACK_IMAGE_HEIGHT: GLenum

UNPACK_PREMULTIPLY_ALPHA_WEBGL

UNPACK_PREMULTIPLY_ALPHA_WEBGL: GLenum

UNPACK_ROW_LENGTH

UNPACK_ROW_LENGTH: GLenum

UNPACK_SKIP_IMAGES

UNPACK_SKIP_IMAGES: GLenum

UNPACK_SKIP_PIXELS

UNPACK_SKIP_PIXELS: GLenum

UNPACK_SKIP_ROWS

UNPACK_SKIP_ROWS: GLenum

UNSIGNALED

UNSIGNALED: GLenum

UNSIGNED_BYTE

UNSIGNED_BYTE: GLenum

UNSIGNED_INT

UNSIGNED_INT: GLenum

UNSIGNED_INT_10F_11F_11F_REV

UNSIGNED_INT_10F_11F_11F_REV: GLenum

UNSIGNED_INT_24_8

UNSIGNED_INT_24_8: GLenum

UNSIGNED_INT_2_10_10_10_REV

UNSIGNED_INT_2_10_10_10_REV: GLenum

UNSIGNED_INT_5_9_9_9_REV

UNSIGNED_INT_5_9_9_9_REV: GLenum

UNSIGNED_INT_SAMPLER_2D

UNSIGNED_INT_SAMPLER_2D: GLenum

UNSIGNED_INT_SAMPLER_2D_ARRAY

UNSIGNED_INT_SAMPLER_2D_ARRAY: GLenum

UNSIGNED_INT_SAMPLER_3D

UNSIGNED_INT_SAMPLER_3D: GLenum

UNSIGNED_INT_SAMPLER_CUBE

UNSIGNED_INT_SAMPLER_CUBE: GLenum

UNSIGNED_INT_VEC2

UNSIGNED_INT_VEC2: GLenum

UNSIGNED_INT_VEC3

UNSIGNED_INT_VEC3: GLenum

UNSIGNED_INT_VEC4

UNSIGNED_INT_VEC4: GLenum

UNSIGNED_NORMALIZED

UNSIGNED_NORMALIZED: GLenum

UNSIGNED_SHORT

UNSIGNED_SHORT: GLenum

UNSIGNED_SHORT_4_4_4_4

UNSIGNED_SHORT_4_4_4_4: GLenum

UNSIGNED_SHORT_5_5_5_1

UNSIGNED_SHORT_5_5_5_1: GLenum

UNSIGNED_SHORT_5_6_5

UNSIGNED_SHORT_5_6_5: GLenum

VALIDATE_STATUS

VALIDATE_STATUS: GLenum

VENDOR

VENDOR: GLenum

VERSION

VERSION: GLenum

VERTEX_ARRAY_BINDING

VERTEX_ARRAY_BINDING: GLenum

VERTEX_ATTRIB_ARRAY_BUFFER_BINDING

VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: GLenum

VERTEX_ATTRIB_ARRAY_DIVISOR

VERTEX_ATTRIB_ARRAY_DIVISOR: GLenum

VERTEX_ATTRIB_ARRAY_ENABLED

VERTEX_ATTRIB_ARRAY_ENABLED: GLenum

VERTEX_ATTRIB_ARRAY_INTEGER

VERTEX_ATTRIB_ARRAY_INTEGER: GLenum

VERTEX_ATTRIB_ARRAY_NORMALIZED

VERTEX_ATTRIB_ARRAY_NORMALIZED: GLenum

VERTEX_ATTRIB_ARRAY_POINTER

VERTEX_ATTRIB_ARRAY_POINTER: GLenum

VERTEX_ATTRIB_ARRAY_SIZE

VERTEX_ATTRIB_ARRAY_SIZE: GLenum

VERTEX_ATTRIB_ARRAY_STRIDE

VERTEX_ATTRIB_ARRAY_STRIDE: GLenum

VERTEX_ATTRIB_ARRAY_TYPE

VERTEX_ATTRIB_ARRAY_TYPE: GLenum

VERTEX_SHADER

VERTEX_SHADER: GLenum

VIEWPORT

VIEWPORT: GLenum

WAIT_FAILED

WAIT_FAILED: GLenum

ZERO

ZERO: GLenum

canvas

drawingBufferHeight

drawingBufferHeight: GLsizei

drawingBufferWidth

drawingBufferWidth: GLsizei

Methods

activeTexture

  • activeTexture(texture: GLenum): void
  • Parameters

    Returns void

attachShader

beginQuery

beginTransformFeedback

  • beginTransformFeedback(primitiveMode: GLenum): void

bindAttribLocation

bindBuffer

bindBufferBase

bindBufferRange

bindFramebuffer

bindRenderbuffer

bindSampler

bindTexture

bindTransformFeedback

bindVertexArray

blendColor

blendEquation

  • blendEquation(mode: GLenum): void
  • Parameters

    Returns void

blendEquationSeparate

  • blendEquationSeparate(modeRGB: GLenum, modeAlpha: GLenum): void

blendFunc

  • Parameters

    Returns void

blendFuncSeparate

blitFramebuffer

bufferData

bufferSubData

checkFramebufferStatus

clear

  • Parameters

    Returns void

clearBufferfi

clearBufferfv

clearBufferiv

clearBufferuiv

clearColor

clearDepth

  • Parameters

    Returns void

clearStencil

  • clearStencil(s: GLint): void
  • Parameters

    Returns void

clientWaitSync

colorMask

compileShader

compressedTexImage2D

compressedTexImage3D

compressedTexSubImage2D

compressedTexSubImage3D

copyBufferSubData

copyTexImage2D

copyTexSubImage2D

copyTexSubImage3D

createBuffer

createFramebuffer

createProgram

createQuery

createRenderbuffer

createSampler

createShader

createTexture

createTransformFeedback

createVertexArray

cullFace

  • cullFace(mode: GLenum): void
  • Parameters

    Returns void

deleteBuffer

deleteFramebuffer

deleteProgram

deleteQuery

  • Parameters

    Returns void

deleteRenderbuffer

deleteSampler

deleteShader

deleteSync

  • Parameters

    Returns void

deleteTexture

deleteTransformFeedback

deleteVertexArray

depthFunc

  • depthFunc(func: GLenum): void
  • Parameters

    Returns void

depthMask

  • Parameters

    Returns void

depthRange

detachShader

disable

  • Parameters

    Returns void

disableVertexAttribArray

  • disableVertexAttribArray(index: GLuint): void

drawArrays

drawArraysInstanced

drawBuffers

  • drawBuffers(buffers: GLenum[]): void
  • Parameters

    Returns void

drawElements

drawElementsInstanced

drawRangeElements

enable

  • Parameters

    Returns void

enableVertexAttribArray

  • enableVertexAttribArray(index: GLuint): void

endQuery

  • endQuery(target: GLenum): void
  • Parameters

    Returns void

endTransformFeedback

  • endTransformFeedback(): void

fenceSync

finish

  • finish(): void
  • Returns void

flush

  • flush(): void
  • Returns void

framebufferRenderbuffer

framebufferTexture2D

framebufferTextureLayer

frontFace

  • frontFace(mode: GLenum): void
  • Parameters

    Returns void

generateMipmap

  • generateMipmap(target: GLenum): void
  • Parameters

    Returns void

getActiveAttrib

getActiveUniform

getActiveUniformBlockName

  • getActiveUniformBlockName(program: WebGLProgram, uniformBlockIndex: GLuint): string | null

getActiveUniformBlockParameter

getActiveUniforms

getAttachedShaders

getAttribLocation

getBufferParameter

getBufferSubData

  • getBufferSubData(target: GLenum, srcByteOffset: GLintptr, dstBuffer: ArrayBufferView, dstOffset?: GLuint, length?: GLuint): void

getContextAttributes

getError

  • Returns GLenum

getExtension

getFragDataLocation

getFramebufferAttachmentParameter

  • getFramebufferAttachmentParameter(target: GLenum, attachment: GLenum, pname: GLenum): any

getIndexedParameter

getInternalformatParameter

getParameter

  • getParameter(pname: GLenum): any
  • Parameters

    Returns any

getProgramInfoLog

getProgramParameter

getQuery

getQueryParameter

getRenderbufferParameter

  • getRenderbufferParameter(target: GLenum, pname: GLenum): any

getSamplerParameter

getShaderInfoLog

getShaderParameter

getShaderPrecisionFormat

getShaderSource

getSupportedExtensions

  • getSupportedExtensions(): string[] | null

getSyncParameter

getTexParameter

getTransformFeedbackVarying

getUniform

getUniformBlockIndex

getUniformIndices

getUniformLocation

getVertexAttrib

getVertexAttribOffset

hint

  • Parameters

    Returns void

invalidateFramebuffer

  • invalidateFramebuffer(target: GLenum, attachments: GLenum[]): void

invalidateSubFramebuffer

isBuffer

isContextLost

  • isContextLost(): boolean
  • Returns boolean

isEnabled

isFramebuffer

isProgram

isQuery

isRenderbuffer

isSampler

isShader

isSync

isTexture

isTransformFeedback

isVertexArray

lineWidth

  • Parameters

    Returns void

linkProgram

pauseTransformFeedback

  • pauseTransformFeedback(): void

pixelStorei

polygonOffset

readBuffer

  • readBuffer(src: GLenum): void
  • Parameters

    Returns void

readPixels

renderbufferStorage

renderbufferStorageMultisample

resumeTransformFeedback

  • resumeTransformFeedback(): void

sampleCoverage

samplerParameterf

samplerParameteri

scissor

shaderSource

  • shaderSource(shader: WebGLShader, source: string): void
  • Parameters

    Returns void

stencilFunc

stencilFuncSeparate

stencilMask

  • stencilMask(mask: GLuint): void
  • Parameters

    Returns void

stencilMaskSeparate

stencilOp

stencilOpSeparate

texImage2D

texImage3D

texParameterf

texParameteri

texStorage2D

texStorage3D

texSubImage2D

texSubImage3D

transformFeedbackVaryings

  • transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: GLenum): void

uniform1f

uniform1fv